I dunno what people were thinking designing this, but this is complete crap. After two hours of rage inducing attempts, I had to cheese the boss standing on the far side so that the enemies wouldn't attack me and I could just fireball the boss to death.
Hard should absolutely be an increase in difficulty. Overwhelming the player with multiple enemies that give each other unfair advantages in a small room while respawning infinitely? That isn't difficult, its complete bullshit.
Hard should absolutely be an increase in difficulty. Overwhelming the player with multiple enemies that give each other unfair advantages in a small room while respawning infinitely? That isn't difficult, its complete bullshit.