hepatitisbees
Green Slime
So while I was replaying the beta for about the third time, one notion came to me- while the game is a ton of fun, as is the skill system, there was one thing it was missing- specialization. One one hand, the openness of the skill trees are very interesting- being able to freely create a character without archetypes or predetermined classes is a breath of fresh air. However, I think, at this point, it lacks a little luster, namely in the fact that there doesn't seem to be any reason to "synergize" or keep a few skill trees going.
On that note, how about the idea of "ultimate" skills? Essentially, how it would work is, between two skill trees, there would be one more skill that could only be unlocked once both trees were filled out. For example, leveling up both one handed and fire to their max capacity (say, 3 skills in each tree) would allow you to unlock a high-level, EP eating skill that, say, allows you to burn enemies for a lot of damage when you hit them with your sword. Or, if you maxed both the fire tree and the earth tree, you would summon a meteor shower that used all your EP (or a lot) but did lots of damage over an area. What do you guys think? I thought it made add some replayability to the game, in the sense that you wouldn't be able to sort of jack-of-all-trades and NOT miss out on a single really awesome skill, but it would be a carrot, rather than a stick, that would incentivize trying out new builds rather than forcing them on you.
Just for the record, there would be about 14 of these- one for each 2 element combo (6), and one for each weapon/ magic combo (8).
On that note, how about the idea of "ultimate" skills? Essentially, how it would work is, between two skill trees, there would be one more skill that could only be unlocked once both trees were filled out. For example, leveling up both one handed and fire to their max capacity (say, 3 skills in each tree) would allow you to unlock a high-level, EP eating skill that, say, allows you to burn enemies for a lot of damage when you hit them with your sword. Or, if you maxed both the fire tree and the earth tree, you would summon a meteor shower that used all your EP (or a lot) but did lots of damage over an area. What do you guys think? I thought it made add some replayability to the game, in the sense that you wouldn't be able to sort of jack-of-all-trades and NOT miss out on a single really awesome skill, but it would be a carrot, rather than a stick, that would incentivize trying out new builds rather than forcing them on you.
Just for the record, there would be about 14 of these- one for each 2 element combo (6), and one for each weapon/ magic combo (8).
Last edited: