The Plant: I think I've figured out how to balance this to the point where it can be useful, without having to spam it over and over and over. Bronze Charge - 1 Plant. Silver Charge - 2 Plants, one on either side of you. Gold Charge - 4 plants around you in a circle. Could maybe add thorns and brambles to the final stage in the middle of the circle for the full gold charge, to slow down enemies a little bit and cause small DoT to them. Flashback, a Defensive skill: Activate the skill once to leave behind a ghostly image of your character. Activate it again to instantly reappear at that position, provided you're on the same map. Doesn't work in puzzle rooms and is wiped when any cutscene activates, to avoid complications. Takes up a % of MP while the spell is set. Bronze Charge: You may instantly chain into a bronze charge of any other skill upon relocating. Silver Charge: Triggers an explosion around the marked Flashback spot, damaging and pushing back enemies as you reappear there. Gold Charge: Undoes the last hit your character has taken, provided the warp is triggered while the damage is still above your character. Stasis, a Defensive skill: Activation of the skill locks enemies around you in a time crystal, freezing them in place - but leaving them unable to hurt you, or be hurt by you. Ideally used for crowd control, if you have 10 enemies around you but can only reasonable take 5 at a time. Increase the charge of the skill to timelock more enemies at once, increase the duriation of the timelock or apply a slowing effect to enemies once they exit Stasis.