camelotcrusade
Rabby
I got into pets tonight (the kind you catch with bait, not the summon kind) and think they are so neat! I bet you guys had fun putting those into the game and will be tinkering with them more.
Here are two suggestions I have for the pet UI:
1. Hide pet option
I love my blue slime. He's (she's? nobody knows) great. But sometimes, especially in rooms full of mobs, I don't want him competing for my eyes. I'd like to be able to "hide" him but still get the bonus. If you want us to work for it, maybe one of the unlockable appearances could be an invisible one.
2. Mark pet food in the inventory
When I first got to Evergrind I sold all my "junk." That is, everything without a recipe symbol or obvious use. Turns out I could have used those berries and fish to feed my pet! I was thinking a pet food category in the bag could be good - or create pet food tab similar to what people are suggesting for recipes. Originally I was going to suggest a pet icon like the recipe icon, but after thinking about it more that might make a lot of clutter.
Here are two suggestions I have for the pet UI:
1. Hide pet option
I love my blue slime. He's (she's? nobody knows) great. But sometimes, especially in rooms full of mobs, I don't want him competing for my eyes. I'd like to be able to "hide" him but still get the bonus. If you want us to work for it, maybe one of the unlockable appearances could be an invisible one.
2. Mark pet food in the inventory
When I first got to Evergrind I sold all my "junk." That is, everything without a recipe symbol or obvious use. Turns out I could have used those berries and fish to feed my pet! I was thinking a pet food category in the bag could be good - or create pet food tab similar to what people are suggesting for recipes. Originally I was going to suggest a pet icon like the recipe icon, but after thinking about it more that might make a lot of clutter.
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