Patch 0.599f Summary: Winterland, welcome to the game! Hopefully, Seasonne now feels a bit more like a real place in the world. Three quests have been added, as well as all the caves except the third entrance on the leftmost map. Also, you can now actually beat the Temple of Seasons. With /winterreset, you can *gasp* reset Winter and fight him again if you want to keep on doing that after he's gone! Now the beta ends at the Collector's HQ like it used to do after Flying Fortress. Oh, and if you've done Anita's turkey quest, it's been reset so you can get the new reward for completing it! Additions A ton more sounds have been added, mostly inside the Temple of Seasons! No less than three new songs have been added! The beta now ends at the Collector HQ, meaning you can properly complete the Temple of Seasons The Winterland (Seasonne + Santa Fae) has been fleshed out with three new quests and some secrets! The implemented spells now all have their proper header images for the 'More Info' tab Shadow maps have been added to all rooms with winter knights, making their ice trails less... overlapping You can now get a new pet! It's harder to catch than the Jumpkin, but the Jumpkin has been made easier A bunch of new items have been added and placed in chests in Seasonne and Temple of Seasons Changes The hurtbox on thorns have been adjusted slightly to better match the visuals Frosty Friend now gains a short window of invincibility upon taking damage Floor 12 in Arcade Mode will now always feature Winter as a boss (sorry) The Frostling Boss has made a triumphant return to Arcade Mode, this time with a new buddy! Marino (Arcade Mode) is now so cool that he's surrounded by ice storms Health orbs now heal for 30 % of MaxHP in Arcade Mode (down from 35 %) Yetis can now spawn on the Winterland floors in Arcade Mode The bombs spit out by Presents now explode quicker on difficulties lower than Hard Winter now has a significantly longer opening after doing his Ice Maze on higher difficulties The winds before Winter's ice maze have had their timings changed Pets now fade out at the start of cutscenes The flat portion of DEF is now capped at mitigating 25 % extra damage (% mitigation works as before) Bug Fixes Winter's winds should no longer randomly disappear for clients Exiting the game with Alt+F4 as a Client no longer makes you inherit the world of the Server The Summer Hydra in one of the Season Challenges no longer abides by the 'one breath per headbutt'-rule It's now possible to connect to a password protected Arcade Mode game via Steam invites Clients should no longer risk becoming stranded by malicious season changing shenanigans in one of the puzzle rooms There are no longer any safe spots from the Season Hydras' headbutts in their battle room The Spirit Slash range indicator now has a higher render order, preventing it from being rendered beneath some background graphics A small visual bug regarding the window in the Toy Factory Arcade Mode bug has been fixed Hit invincibility should now trigger properly during spell cast animations Tracking weapon recipes no longer causes the text to overflow The battle room northeast of the Temple of Season lobby no longer spawn a billion enemies on Hard You no longer spawn out of bounds if you enter Evergrind East from Pillar Mountains too far to the right Patch 0.599fufu (Hotfix) Summary: Hotfix due to a number of disruptive bugs! To fix the last one I had to do a bit of a structural change to the remote interaction with NPCs, which could've broken a ton of stuff. It shouldn't have, of course, but you know how it is! Changes The 'Charging Time' stat in the spell descriptions is now more consistent in its wording Bug Fixes The pet swap menu no longer looks goofy if you've caught all pets The autumn orb in the left waterfall room in Temple of Seasons has been nerfed and can no longer trap players The Snow Charm now works properly for clients You can no longer gracefully step through the wooden fences to the far right of Muffin's shop The Bossling no longer spirals into an existential crisis after murdering somebody with his dash in multiplayer The Living Puzzle Block's multiplayer attack has been removed (the one creating fake game crash boxes) The Plants and the Cloud have had their sensors upgraded, and can now sense the Living Puzzle Block Equipped facegears should now show up for clients joining a game in progress Shadow Clone no longer trigger the bells multiple times The Ice fish now has its proper graphics in the inventory Fixed an inventory bug when completing Santa's first quest You can now disrespect the grieving faes by jamming out on their bells during the Temple of Seasons Skipping cutscenes ending with a camera move no longer moves the camera to the top of the level while waiting for other players Impatient clients should no longer cause the host to miss quest related dialogue Patch 0.599fumoffu (wut) Summary: I'll just blindside everyone with a random patch that doesn't contain the actual new stuff (leaderboards), but instead fixes a bunch of other stuff! Considering we're currently recommending new streamers to go Frontline, I'm actually going to bring this patch to the Stable branch if no new major issues get reported before 0.599g (a guy can dream, right?) Additions You can now hide your pets if you feel they are cramping your style! In multiplayer, a book emote will now appear over your head while you're in the menu Changes Frostling snowballs can now be reflected with perfect guards, as with most other projectiles The sound effect volume should now account for the aspect ratio, making sounds fall off faster with vertical distance Client rejection messages will now only appear in the host's chat window once every 10 seconds, to avoid getting spammed The startup animations of the spell charges are no longer attack cancelable (sorry Diem) Bug Fixes Round Robin should no longer interfere with quest items that must be granted to the server The Gun-D4m head can now be hit with fireballs without standing right next to it Frostling Rogues should no longer randomly run into walls, getting stuck Throwing out the last item in a category no longer crashes the game Changing equipment through quickslots and then casting a melee spell no longer crashes clients Fighting Gun-D4m with a teleport field open no longer causes a crash upon client phase shifting The objective text for the Split the Bill-quest has been updated to reflect reality better There is now a safety check which forces quests sync in Arcade Mode, preventing desync during boss fights The player's hair no longer turn into strange colors while charging spells Frostling Scoundrel snowballs are now destroyed properly on hit for clients Next patch: For 0.599g, the main focus will be on more Steam implementation, namely achievements and leaderboards for Arcade Mode.