Patch 0.599h
Summary: Steam Achievements! This isn't an extremely interesting update right now, considering our status as a pre-release game on Steam makes it impossible to view the real Steam achievement page. You can unlock the achievements, though, and will be able to see your most recently unlocked ones on the game page as usual.
The achievements should sync automatically when you enter either Arcade Mode or Story Mode! Note that they will sync to the current save, so if you for some reason have different achievements unlocked on two characters, you must go into the game with both of them to unlock them all on Steam.
For the game itself, we've added the standard achievements for Snowland and Temple of Seasons in Arcade Mode, as well as an achievement for beating Red Giga Slime there (Oldman's quest). That last one should be granted retroactively, while the others require you to reach their objectives again.
The biggest news for this patch is probably the massive swathe of bug fixes. Ironically, bug fixes is one of the main causes of bugs, so keep your eyes peeled!
Additions
Summary: Steam Achievements! This isn't an extremely interesting update right now, considering our status as a pre-release game on Steam makes it impossible to view the real Steam achievement page. You can unlock the achievements, though, and will be able to see your most recently unlocked ones on the game page as usual.
The achievements should sync automatically when you enter either Arcade Mode or Story Mode! Note that they will sync to the current save, so if you for some reason have different achievements unlocked on two characters, you must go into the game with both of them to unlock them all on Steam.
For the game itself, we've added the standard achievements for Snowland and Temple of Seasons in Arcade Mode, as well as an achievement for beating Red Giga Slime there (Oldman's quest). That last one should be granted retroactively, while the others require you to reach their objectives again.
The biggest news for this patch is probably the massive swathe of bug fixes. Ironically, bug fixes is one of the main causes of bugs, so keep your eyes peeled!
Additions
- New achievements have been added for Arcade Mode
- All achievements now have Steam counterparts
- A fishing achievement has been added to Seasonne
- The double S achievements in Arcade Mode has gotten updated rewards
- Boars now deal increased damage to enemies when they charge
- Your latest customized Arcade Mode appearance will now be saved between sessions
- Single-hit attacks hitting the Dodging Strike shadow can no longer hit the dodging player (Experimental change)
- Crashes caused by graphics device losses now inform the user of how to fix the problem rather than asking them to send error reports
- The time alotted for beating certain high HP enemies in Arcade Mode has been increased
- Switching between tracked quests using TAB now works as it used to
- You can no longer infinitely level talents through the quicklevel menu
- Peckos should no longer get stuck in place after killing a player in certain situations
- You can now invite friends through the big Invite button in the lobby even if drop in is set to 'No'
- The Laser Sword is now visible when doing the Spirit Slash animation
- The 'Upload to Steam' prompt no longer appears despite the new score not being an improvement
- Talking to Bella from above when triggering her quest cutscene now turns her around correctly
- Switching to and from Fullscreen no longer have weird interactions with the zoom level
- Smash and Spirit Slash now properly checks collision layers before murdering enemies
- Dodging Strike's shadow hitbox now inherits the player's collision layer, making it not bug out on higher ground
- Frosty Friend will now teleport to its owner after a cutscene ends if their collision layers are different
- Pumpking's spawned minions will now die along with him when he's defeated
- The Winter's Guard shield now follow the same rules for slow immunity as the regular ice spells
- Skipping a certain cutscene while holding up a certain amulet no longer softlocks the game
- Enemies should no longer stand idly by while being bombarded by massive rocks from the sky
- Team efforts are now highlighted more fairly on the Arcade Mode leaderboards
- Equipping and unequipping MaxHP gear will no longer kill you slowly. For real this time!
- You can no longer scam shopkeepers by selling an item and then using the autoequip feature to equip it
- Clients can't just leave Mrs Claus' house willy nilly while she's still talking business with the host!
- The Yetis have gone to actor school and can now play dead properly during cutscenes, even on clients!
- Shielding hydra headbutts should now be a bit more consistent
- Evergrind City and the Collectors HQ now have proper backgrounds for the in game menu
- The Season Hydras should no longer bring unseen destruction to unsuspecting clients
- The custom quickslot configuration in Arcade Mode runs should no longer reset if a slot was empty during a run
- The Toy Machine no longer hand out secret bonus points to clients in Arcade Mode
- The fish emote will no longer annoyingly flash briefly after catching a fish
- You should no longer need superhuman tapping skills to avoid triggering the underlying quickslot when exiting menus
- You can now use RB to track quests through the journal menu, as advertised by the tooltip!
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