Summary: Second zone is here!! Apologies in advance to the translating crews. I hope you don't get a heart attack when you see the new region of dialogues...
I think I will have nightmares about this zone for the rest of my life! Beautiful, well animated and filled with NPCs, but definitely nightmares. It's finally here for Frontliners to experience!
Recommended level: around 18-20
Update Description
Copypaste disclaimer: This is one of those real Frontline updates, meaning the polish level is at maybe 80 % or so. Place holder sounds, some missing effects, etc! Old timers know what to expect!
Also note: Just like with the crafting recipes, the items sold by the shop NPCs will be changed a bit later on! We'll definitely add some new baseline equipment, and some new hats.
Anyways, here it is, the second zone of the Tai Ming "temple", a.k.a the Inner City! I think most people will get something like 60-80 minutes of playtime, and those who enjoy looking around and talking to people will probably get 90+ minutes.
The zone is pretty complex compared to what we've usually put out there, so let's hope there aren't too many sequence breaking bugs!
We're very interested in hearing what you think of the "temple" and its enemies/inhabitants so far!
We'll gladly take your feedback on the patch right here in the thread! If you want to provide feedback for enemy encounters etc, please provide your character level and primary skills used!
/taiming2reset will reset the second zone and Puzzle World only, except for non-story chests
/taimingreset will reset the entire temple (both zones as of now)
Here are the patch notes:
Additions
I think I will have nightmares about this zone for the rest of my life! Beautiful, well animated and filled with NPCs, but definitely nightmares. It's finally here for Frontliners to experience!
Recommended level: around 18-20
Update Description
Copypaste disclaimer: This is one of those real Frontline updates, meaning the polish level is at maybe 80 % or so. Place holder sounds, some missing effects, etc! Old timers know what to expect!
Also note: Just like with the crafting recipes, the items sold by the shop NPCs will be changed a bit later on! We'll definitely add some new baseline equipment, and some new hats.
Anyways, here it is, the second zone of the Tai Ming "temple", a.k.a the Inner City! I think most people will get something like 60-80 minutes of playtime, and those who enjoy looking around and talking to people will probably get 90+ minutes.
The zone is pretty complex compared to what we've usually put out there, so let's hope there aren't too many sequence breaking bugs!
We're very interested in hearing what you think of the "temple" and its enemies/inhabitants so far!
We'll gladly take your feedback on the patch right here in the thread! If you want to provide feedback for enemy encounters etc, please provide your character level and primary skills used!
/taiming2reset will reset the second zone and Puzzle World only, except for non-story chests
/taimingreset will reset the entire temple (both zones as of now)
Here are the patch notes:
Additions
- The second part of Tai Ming is now playable!
- The cherry trees in Tai Ming now drop petals according to trope law!
- The knockback of some of the Cursed Priestess' attacks has been adjusted, to help prevent chained damage
- You can now undo the /shutup command with /speak to allow Naniva to talk again
- Statues now glow in the eyes and mouth when awake, and flicker out when they become unconscious
- The Lumber Axe is now Toy Axe and give slightly different stats
- The Cursed Priestess boss can no longer be stunned
- Summons created right before fighting the Cursed Priestess should no longer bug out for clients
- The game should no longer crash when creating and then immediately leaving a multiplayer lobby
- Pet bonuses on multiplayer clients no longer gets applied twice
- Fixed an obscure crash bug when catching a Rabby after already having acquired a pet
- Fixed a bug where the Meteor's additional effects would sometimes not be applied
- Fixed a crafting bug where one could craft infinite amounts of an item, and also drop items when stack was at 0
- Marino no longer bugs out in multiplayer if he kills a player with a dash attack
- Dying during the festival no longer resets the teleport disable