Summary: A whole bunch of side content for the desert! Probably more content than the main quest patch
Recommended level: 23-25
Update Description
Side quests!
As I wrote in the previous patch notes, and as people who played through the main story in Dragonbone Dunes probably noticed, the main story portion was fairly short. To reiterate what I said then, this was a deliberate decision since we didn't want the story to linger too much before moving on to the next dungeon.
However, we we also didn't want the desert and Port Monnaie (its harbor town) to feel rushed or empty. In fact, as the final big new "friendly" area, we wanted it to be one of the best areas in the game in terms of atmosphere and amount of content!
To that end, we've been adding a whole bunch of stuff to the desert, and also to other parts of the game (we've finally made the chests blocked behind water accessible and also added some flashback orbs that will unlock after finishing Tai Ming, giving context to some lore).
At some point we're going to add even more stuff (like the story behind the huge tree in the desert), but for now we're satisfied with the amount of content Dragonbone Dunes and Port Monnaie has! We hope you enjoy!
Next Up: Now we're going to monitor the stability for a week while working on the coming temple! When any new bugs have been squashed, we'll upload it all to Stable!
PATCH NOTES
Additions
Recommended level: 23-25
Update Description
Side quests!
As I wrote in the previous patch notes, and as people who played through the main story in Dragonbone Dunes probably noticed, the main story portion was fairly short. To reiterate what I said then, this was a deliberate decision since we didn't want the story to linger too much before moving on to the next dungeon.
However, we we also didn't want the desert and Port Monnaie (its harbor town) to feel rushed or empty. In fact, as the final big new "friendly" area, we wanted it to be one of the best areas in the game in terms of atmosphere and amount of content!
To that end, we've been adding a whole bunch of stuff to the desert, and also to other parts of the game (we've finally made the chests blocked behind water accessible and also added some flashback orbs that will unlock after finishing Tai Ming, giving context to some lore).
At some point we're going to add even more stuff (like the story behind the huge tree in the desert), but for now we're satisfied with the amount of content Dragonbone Dunes and Port Monnaie has! We hope you enjoy!
Next Up: Now we're going to monitor the stability for a week while working on the coming temple! When any new bugs have been squashed, we'll upload it all to Stable!
PATCH NOTES
Additions
- All desert enemies now have an elite version
- Added a cave with some bonus math-based puzzles (sorry)
- Added a side quest for the drinking guy in the saloon
- Added a side quest for the author in Port Monnaie
- Added a side quest for Sandie in Port Monnaie the harbor
- Added a side quest for Cammy in Port Monnaie
- Added a side quest for Finder in Dragonbone Dunes
- The statues in the math cave can now be inspected for side-lore
- The Port Monnaie music now alters character when close to Riley
- The sound effects of the Desert arc has been added!
- Card Effects and Card Art for the desert enemies have been added
- Desert fishing and its customary achievement has been added
- All the merchants in the Port Monnaie marketplace now have proper shops
- Five flashback orbs will now be available outside of Tai Ming for players who have completed it
- Misc: The Sol-Gem and Marino will no longer become aggro'd by Frosty Friend
- Balance: Various crit items have been buffed, as well as the Brutality talent
- Balance: Projectiles deal 30 % less damage if shielded
- Balance: Perfect Guard damage reduction is now 66 %, up from 50 %
- Balance: Crystal Shield Perfect Guard damage reduction is now 80 %, up from 66 %
- Balance: Card drop rate now slowly, slowly climbs if you've been extremely unlucky with a particular enemy
- Balance: Season Mage projectiles now deal much more damage to enemies when reflected
- Fixed a bug that made some pet types attempt grand escapes from Arcadia
- Fixed a few bugs related to skipping the Sol-Gem and boulder cutscenes
- A gold charge meteor hitting a burning target should no longer cancel the burn effect
- Getting Cammy before Oldman in Arcadia should no longer block Oldman from spawning
- Arcade Mode now remembers how much lumber you've bought between sessions and adjusts prices accordingly
- Fixed a bug where activating the mimic while another player was by the door would lock that player out
- A server talking to Quemi should no longer cause the dialogue to show up for the client as well
- The Port Monnaie NPCs should now move around properly for clients
- The 'I Got You Covered' talent now previews the effect increase properly when leveling it
- Canceling a dodging strike with a weapon swap can no longer be used to create invincibility fields
- Fixed a bug where Katarina could appear at two places at once. This is not Game of Thrones!
- Fixed a bug that made uncharged Insect Swarm stronger than the bronze charge