MrChocodemon
Handsome Moderator
Heyho, this title sounds propably a little weird as i don't want to suggest another way to make posts or what information should be given, but comment and suggest on the work shown.
Why not just post a comment below the Blog Post?
Because i can't upload pictures as easily in there and discussion is a lot easier here.
Why not post it in the original thread?
1) Suggestions in the suggestion thread. 2) I'd the fill the thread faster than Vilya would make new Blog Post and then the announcements would go lost in the suggestions.
My first suggestions are in regard of the newest Blog entry: The Lobby
or to be more precise the final picture/version of the room.
I have 4-5 points i want to adress knowing that the Team might already have thought about it or reworked it.
This is a handy look on the "areas" i have suggestions for.
Let's start
1) The Ledges - They cover the bushes on the sides, but not the the ones above... shouldn't it be the other way around or so that both get covered? Yes, the patches of dirt are a little covered, but as a floor texture i don't think they convey hight that good as a vertical object.
I think it looks kind of weird and could look better if the top bushes get lowered a little so the ledge covers them creating a more 3D feeling.
2) The Hills - Hills? Bumps? Wrinkles? Doesn't matter. Why just on the ledges? the whole room has a leveled floor. Smooth as cut glass. Yes there are stones and grass, but the overall feeling is that the floor is flat, just not on the walls... Those small heaps look really good, but in overall picture it looks a little off.
3) Grass everywhere, but not there - The sidewalkes don't have grass on the ledge. First i thought it was because the object is not high enough, but then i saw that the stones aren't really any higher.
This needs grass.
4) The Vines and the Wall - These three entrances look gorgeous. But why do the vines stop just at the right angle going to the other doors? I can really understand why the other doors don't have vines, but it looks so unnaturaly clean right beside this uproar of nature. "I CLAIM THIS DOORS AS MINE, BUT NOT ANY FURTHER"
5) The Optional - I have not marked it in the picture, as it regards the whole room and propably the whole dungeon.
Regarding the Fall as a season; i really miss the leaves on the ground and in the fountain. I don't expect a physics engine which dynamicly places leaves and let's the react to movement and attacks but some leaves in the water would be nice. Those shrubs are bald dammit! Where did all the leaves go?
Ps: Do you have Leaf/Snow/etc -Golems that materialise out of leaves/snow/etc from the floor? No? ok.
Why not just post a comment below the Blog Post?
Because i can't upload pictures as easily in there and discussion is a lot easier here.
Why not post it in the original thread?
1) Suggestions in the suggestion thread. 2) I'd the fill the thread faster than Vilya would make new Blog Post and then the announcements would go lost in the suggestions.
My first suggestions are in regard of the newest Blog entry: The Lobby
or to be more precise the final picture/version of the room.
I have 4-5 points i want to adress knowing that the Team might already have thought about it or reworked it.
This is a handy look on the "areas" i have suggestions for.
Let's start
1) The Ledges - They cover the bushes on the sides, but not the the ones above... shouldn't it be the other way around or so that both get covered? Yes, the patches of dirt are a little covered, but as a floor texture i don't think they convey hight that good as a vertical object.
I think it looks kind of weird and could look better if the top bushes get lowered a little so the ledge covers them creating a more 3D feeling.
2) The Hills - Hills? Bumps? Wrinkles? Doesn't matter. Why just on the ledges? the whole room has a leveled floor. Smooth as cut glass. Yes there are stones and grass, but the overall feeling is that the floor is flat, just not on the walls... Those small heaps look really good, but in overall picture it looks a little off.
3) Grass everywhere, but not there - The sidewalkes don't have grass on the ledge. First i thought it was because the object is not high enough, but then i saw that the stones aren't really any higher.
This needs grass.
4) The Vines and the Wall - These three entrances look gorgeous. But why do the vines stop just at the right angle going to the other doors? I can really understand why the other doors don't have vines, but it looks so unnaturaly clean right beside this uproar of nature. "I CLAIM THIS DOORS AS MINE, BUT NOT ANY FURTHER"
5) The Optional - I have not marked it in the picture, as it regards the whole room and propably the whole dungeon.
Regarding the Fall as a season; i really miss the leaves on the ground and in the fountain. I don't expect a physics engine which dynamicly places leaves and let's the react to movement and attacks but some leaves in the water would be nice. Those shrubs are bald dammit! Where did all the leaves go?
Ps: Do you have Leaf/Snow/etc -Golems that materialise out of leaves/snow/etc from the floor? No? ok.
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