Discussion in 'General Discussion' started by Vilya, Aug 5, 2014.
So the option with easier normal won't work, because there needs to be a balance.
For awhile now I've been worried that you guys might be making the game too easy. I like that you guys request and listen to suggestions, but I've seen games/stories take too much input from their audience that it ends up warping and changing the overall idea the developer had in the first place. I've read posts and seen youtubers complaining about the difficulty but at the end of the day, they usually prevail (even some of the reallyyyy bad lets players ). As you said in the blog, an easy mode might take away that sense of accomplishment.
The game is called Secrets of "Grind"ea so with a lot of old RPGs, if you're having trouble, you just grind and come back. Death has no penalty as is so if you die, a player should think "let me go level up some more", "wow that boss was hard, let me come back and rethink my strategy" or "do I have the best equipment? Maybe I should go back to flying fortress and get the last of those cards". There are a lot of older games that people never beat but I'm sure they still find it enjoyable. At least here, you have the option of increasing your stats and practicing an area/boss over as many times as you like.
*I think the game is pretty balanced without health potions and I think it helps give the game a different dynamic focused on learning patterns, using the shield, etc. I feel like a heal spell that maybe created a small circle where you regen would be consistent with the current flow of the game as you'd still have to time/place it correctly, perfect guard in the circle, blah blah.
However, I like the idea of the 3 bottle system and think health potions could work there. Currently, it's too easy to farm money and buy enough to always be buffed. That does make me worried about how I'll level my pet lol.
*Would this change how potions work in arcade mode? As is, I think the # of potions one finds on a run is balanced and it might be cool to have two different systems working for both modes in the game.
*I also think the up/down mechanic wouldn't add much to the fishing experience. Adding fishing exp would make it be more rewarding but I'm not sure what the perks would be upon leveling (chance to find equipment like arcade mode, longer cast to catch better fish, catch 2 fish at a time, slightly wider bar, mantles to display at home, idk)
*Like the idea of the magic orb as long as distance is kept small.
I like the concept of the potions being something you recharge. I admit I bought like a million potions to feed to my chicken because that's how many I'd get. With that said I better feed my chicken even more before they update the potions huehuehue.
I love the idea of improving magic wands and implementing the change to fishing. Because that might make fishing HELL-OF-A-LOT-HARDER. Please do this. I love fishing.
But to be honest and I've been wondering this; when are we ever gonna have those vs challenges? My friends really liked all of the mini-games (Including a certain one we only had 1 chance to do) and figured that if we can't pvp for funsies maybe we can atleast do things like the fishing mini-game (Which my friend obsessively does until she beats my perfect score which may change if you update fishing).
A ship the size of a temple? Daaang. Sounds like a lot of close quarters fighting.
I always have liked ghost ship settings in games, though. I tend to prefer Ghost Ship Graveyards even more. Something about navigating from the wreck of one ship to another, gradually making your way to the center. I guess this reveals the themes of the four dungeons, finally.
Science, Seasons, Time, Spirit.
Also there's some stuff about the bow there too.
While the effect is amazing, the actual scene in the middle is a little lackluster and not memorable. It's just grass with random weeds/flowers, much the same as the rest of the game. If you want it to look serene, peaceful and distinct unlike anywhere else in the game before it goes to hell, it might be nice to make the entire center area a shallow reflecting pool showing the sky/clouds drifting over above. That would add quite a shocking contrast to when the fire comes.
See also: Shining Force 2, Mitula's Shrine
WHO'S THAT POKEMON?
It's Mr. Mim...ic!
My suggestion? Have him go invincible and still like a regular treasure chest after spewing out all those enemies, locking himself for protection. Have him slowly, gradually regenerate HP throughout this phase. The only way to end this phase? Find a key hidden in one of many barrels/crates or possibly enemies hurled around the room. As soon as you get the key, go up to his lock and whack it to unlock him and resume the fight.
I still kinda think it would be cool if he spat homing fake cards at players too, and spat weapons at them in the style of Weapon Toss. That way when he sucked them back in it would be like max charge Weapon Toss.
Would the enemies he spat out at you be beastmode-ized, or would you essentially be killing them all in one hit? And would they all be elite?
To me, in those images, it looks like a transition from past to present halfway through the fight, and the chest seems to grow over the thousand years.
Look! Look with your special eyes!
A power-up that can be activated and deactivated anywhere? That's fantastic. It reminds me of Golden Sun, where the entire world was littlered with little things you could use your powers on - and there were like, 1 or 2 dozen different powers to try and solve them with.
I Have Special Eyes?
- See hidden doorways/entrances.
- See hidden passageways.
- Find shortcuts.
- See through an illusion.
- Find a trick in a minigame. (Magic lens in Ocarina of Time chest game. )
- Locate hidden fishing spots.
- Housing items that are only visible, or just turn spooky, while active.
- See visions of the past, from the memories of ghosts, or two ghosts stuck in a loop/memory.
- Spectral chests in suspicious places. (Like a ring of bushes.)
- See the exact Perfect Guard 'moment' while active.
- See alternate ways to solve old puzzles?
Is this something you can have permanently toggled on, or will it have a meter that needs to refill before you can use it again?
On one of the gifs, there's a "Limit activated." message, implying the effect is limited.
This skill actually heavily reminds of Reveal from Golden Sun. Fun stuff.
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