I've been playing around a bit with the Static Touch air spell and loving it, very fun and makes a nice mixed phys/magic spellblade warrior build. Looking at the in game "more info" text I noticed that it says "For every 2 activations, the spell will change color and become stronger... If you take damage, or don't do anything for a while, the cubes will power down". Having used it quite a bit, I have noticed absolutely zero difference in colour between different numbers of casts. Also, I don't really see a difference in damage (just went out and tested it vs boars and, at my level, a single cast variant did between 40 and 50 damage and casting it multiple times between hits did xactly the same range of damage). I'm not sure what is wrong here but something is.
It could be that my eyes aren't seeing the colour change (I'm quite colourblind), in which case the colours being used need to be looked at again.
The damage also might be bugged and not increasing or just not being scaled at a noticeable level (this character does only have 60 mDMG right now), in which case the code may need looking at or it might just be a minor balance tweak.
On the other hand, it could jut be that the skill description is wrong for the current iteration of the skill and that all that more casts do is add more charges without doing anything to the damage or colour of the skill, in which case the skill description just need to be changed slightly at some point.
In any case, none of this seems particularly game breaking right now but at least one thing in this skill wrong, either the colour choices suck, the skill isn't doing what it is meant to or the description is wrong. This is on the current Steam Frontline version (0.601a) if that makes any difference.
It could be that my eyes aren't seeing the colour change (I'm quite colourblind), in which case the colours being used need to be looked at again.
The damage also might be bugged and not increasing or just not being scaled at a noticeable level (this character does only have 60 mDMG right now), in which case the code may need looking at or it might just be a minor balance tweak.
On the other hand, it could jut be that the skill description is wrong for the current iteration of the skill and that all that more casts do is add more charges without doing anything to the damage or colour of the skill, in which case the skill description just need to be changed slightly at some point.
In any case, none of this seems particularly game breaking right now but at least one thing in this skill wrong, either the colour choices suck, the skill isn't doing what it is meant to or the description is wrong. This is on the current Steam Frontline version (0.601a) if that makes any difference.