Happy new year guys!
We hope you’ve all had a great Christmas as well as a good start to the new year! The three of us took some needed time off and spent some quality time with friends and family, absorbing energy to make this year as productive as we possibly can. Hopefully all the amazing support you’ve given us during last year will carry over to 2014!
Since we pretty much just landed from the holidays we don’t have much too show this week, but we’ve managed to scramble together something!
We’re doing our best to give each area in the Arcade Mode its own unique challenges, and the Flying Fortress is no different! These little trinkets will take the torch from thorns and beehives at making adventurers’ lives miserable.
The yellow crystal will continuously spawn new random enemies until it’s destroyed, while the red flying thingamajig is part of a bullet hell challenge (a recurring theme during the dungeon in Story Mode)!
Meanwhile in code land… Arcade Mode multiplayer takes its first steps!
I really enjoy how much the game isn’t affraid so show off how pretty it is, especially considering it’s all sprites. A lot of Indie and retro-esque games always go for dark dungeons and shadows everywhere. It’s nice to see a bright game that doesn’t look like some free-to-play flash browser game.