This week, we’ll continue with some portraits, starting with a strange mandarine you’ll find in the Pumpkin Woods!
Next up, some improvements to the ship that I made previously! Adding a bunch of details and redesigning its look somewhat so make it look even more different from the other ship in the harbour:
As we’ve continued to discuss where to go from here, we’ve made some changes in our priorities for the remaining tasks. One such thing that we’ve discussed back and forth since almost the start of our process of making this game is the Memory Room, where you battle bosses you’ve previously defeated in Story Mode. We’ve never really decided on whether to keep the room around or not, but now in this hopefully ‘final’ discussion, we’ve decided on some changes that will affect it, and more specifically, the arena.
Right now, there are two categories in the arena, regular challenges and VS, though we haven’t added any modes for the later. In the future, there will still be two categories in the arena, but we’re changing it around so there will be regular challenges and boss battles instead. As such, if you go to the boss battle section, you’ll get a list of all the previous bosses you’ve defeated, and will have the option to battle them again, as you would in the memory room. The regular challenges section will remain largely unchanged, though we’re playing around with the idea of having the challenges scale to your character’s strength.
Because of this move, there will be an empty room to the left in the HQ, where the previous memory room used to be. This room will instead be changed into a sort of planning/conference room, where a few older collectors will hang around with a blackboard, planning the future quests for the collectors!
What will end up happening with the rest of the HQ will be decided in the near future, as we continue arranging these final tasks in order of importance! Stay tuned :)
Now, some additional expressions and portraits for the crew involved in the harbor quest in Port Monnaie, as well as some final fixes of the ship!
Now, in Fred’s department, he’s been busy making all sorts of characters and details, some of which include Trunk (which you’ll stumble upon as a cameo character in Story Mode):
Some sails for the ship in the harbour, as it heads off as part of the quest we’re working on:
The sprite for Fark, who will be creating a variety of sounds:
And the balloon seller, which will appear in Evergrind City during the festival:
I’ve got nothing but praise for you guys and what you’ve made, I had a lot of good times with this game already and it’s not even finished. Looking forward to revisiting it again, and I will recommend it to others.