This week we’ll be adding a bunch of improvements, starting with making the jump down from the Phaseman and Crystal boss maps a bit clearer! First up, the original:
And next, a bunch of different suggestions for clearer versions:
For now, we’ll start by adding the last one, and if it still isn’t clear enough, we’ll blend it into one of the other two after you’ve defeated the boss, to make sure nobody’s confused about where to go after they’ve finished the boss :)
Another addition is that of a temporary space in the shop, for before anything but the shop is available! Looks a bit better than the space beside the shop being completely empty:
The travelling alchemist’s shop also needs slightly more proper graphics, to show off the fact that it’s not just ordinary potions but super potions that are for sale there:
One of the things you’ve told us in regards to the current update-in-progress is that you’d like to see a slightly darker version of the Grindea boss battle area, as she tends to blend in a bit much during the fight!
As such, here’s one such darker version, which we’ll try out and see how it works:
For Fred’s Friday, we have a little sneak peek of something curious… A couple sketches for an elevator! Whatever is this all about? Stay tuned to learn more next Monday! :)
Hi!
Good job on the arcade mode, but I have to express a bit of criticism on the direction you take. It feels kinda weird that you are focusing on such things when the story mode is still not done. I remember when you expressed your resolve to not repeat another feature and design creep like what happened with the ghost ship, but now it seems like you have went all in on what I see as side content – really, for me SoG is all about the story and the world.
I really wish to see Secrets of Grindea reach 1.0, but now I am naturally having my doubts whether it will be finished even in 2022. Would love to see myself being proven wrong, so I can enjoy it with my friends who I’ve been hyping up about SoG for quite a while now.
Good luck and best wishes.