We’re not only focusing on the bosses, even if it might seem like that from the last couple week’s updates! Today, let’s have a look at some of the other things we’ve been working on :)
First up, we’ve been thinking about and sketching the final rooms, where you’ll face your final battle(s) of this game. Originally, we wanted the elevator to end up in the actual boss room, so I made a couple of sketches suggesting that (very basic, as these early designs often are):
Then we changed our mind, as an outdoor area would not only be infinitely cooler, but would also allow us to streamline some things in an upcoming cutscene. Hence, I changed the designs around and made on for the top floor and one for the outdoors where the actual battles will take place:
…and then we changed our minds again, thinking staying in the tower might not be so bad after all, but adding big windows to give a glimpse of the outdoors:
When this sketch was made, we still thought about having another room proir to the battle room, but then after making some changes to the cutscene idea, we thought the elevator going all the way up and the leaving might be a cooler idea, giving us a sketch looking like this:
Finally, merging this new idea with the orignal sketch gave us something like this:
We’re still having a ton of discussions surrounding this, so these ideas may still change ten times over. Good thing we have a lot of other things to focus on in the meanwhile! Another thing we recently added are backgrounds for the journal and character background when you’re in the tower:
We’ve also been working on the Mirror, giving him another portrait and some flavour animations:
A lot of details has been made into making things look pretty in glass, for the mirror theme of the dungeon:
And Marino has been getting another animation too!
How peculiar… Whatever could he have to do with the final dungeon? ;)
A lot of work as been put into new cutscenes as well, a job which often demands a lot of time. Here’s a little sneak peek:
You could always have the stage change between battles (since you said bosses) for the final area. E.g., the first battle ends or the next battle begins “explosively,” destroying the walls and roof, rendering it an outdoor battle in smoldering ruins (maybe with the sky changing as well).
The mirror concept looks awesome!