Happy new week everyone! Here’s our recap of what happened in Grindea development since last:
Teddy has been working on multiplayer across the final dungeon. There’s been a lot of bug fixes needed, but as of now everything including the final boss should work pretty well when playing with friends!
Vilya has continued working on the final bunch of backgrounds as well as playing through the game to catch all of those last minute fixes and bugs we may need to take a look at. Here’s some progress of one of the puzzle backgrounds, where we’ve added more and more details in several iterations:
She also made a version of the third puzzle background, which will probably be iterated with more details as well:
As for Fred, he’s made a bunch of different animations – the attack and spawn animations of Zhamla’s plant summon and a spawn animation of his version of the cloud, a walk animation for the guards walking downwards and an animation for bag flying out of the player.
Here’s a little sneak peek:
Bought this game 8 years ago, played a tiny bit and knew I had to wait for it to be finished.
Still excited for that day!