This week, Teddy has been implementing the new Zhamla mechanics for hard mode we showed last week – his stealing your barrier and smashing your health potion! Here’s a couple of short videos showcasing what this looks like in game right now:


Meanwhile, Fred has been doing a ton of animations for the bad/normal ending (most of which we don’t want to show on here for spoiler reasons), new projectiles for Zhamla’s (and everyone elses) bullet hell attacks as well as cleaning up the Frosty walk animation:

We’re also working through the list of all the things we’ve found to improve, change or add during our most recent and final playthrough of the game. We’re sorting these items into three categories:

Vital for release (mainly bugs and/or things that are broken in some way)

“Would-Be-Nice-For-Release” (things that could definitely run or look a bit better, which we’ll add as many as we have time for)

and, finally:

“Post Release”, in which we put all things we’d ideally like to add but are minor or involve a lot of development time for the improvement you get (a lot of purely visual improvements go here, many of which might never end getting added depending on how we feel after release).

Right now the ‘Vital for release’ list isn’t too long, and we intend to keep it that way. After all, we’re on the final stretch now and though some may not believe it, nobody wants to finally get to 1.0 more than us! :)