We’re back! The holidays were great and we all got some time together with our friends and family, but we also managed to squeeze in some work. Here’s what we’ve been doing lately:
Vilya has been putting together the major city of the game: Evergrind City. The outside areas are almost completely done and the only thing missing is creating what will be inside the houses. Quite some work, of course, but we’re well under way! Here’s a screen from the city, more to come next week:
Fred has had his hands busy with three things: skills, NPCs, and being sick once again.
Here’s the Ice Nova skill in action. Close ranged AoE at its best! The added chance to freeze your enemies is a pretty sweet bonus.
And here we have one of the many NPCs living in Evergrind. The Blacksmith! Besides having one of the finest beards in all of Grindea, this fellow will help the players along their quest by forging some of the sweetest gear you can get your hands on!
-Weekly Programming Haiku-
“Skills to pay the bills
Sharpened blades and crippling cold
Winter is coming”
Next week: More Evergrind goodness, plus a special treat for your ears!
I hope you had a nice Christmas. It’s good to see you guys are getting straight back to work. Your animations are so smooth, they’re amazing.
Quick question: When playing co-op will the players be constrained to the same screen or can they separate? I’m just curious how it would work in a large place like Evergrind City, where presumably, people would want to go to different place.