And so, the potion patch is up! This patch includes the complete potion rework, a ton of new pots, a rework of Remedi and his first quest plus a brand new quest involving Remedi and his nephew (which will be available if you’ve finished his first quest and have started your journey in Mount Bloom).
As always, especially with new systems, we’re eager to hear your input on these changes to the potion system. There are a bunch of potions to test, and we’re interested to hear how you feel about the effects: are they powerful enough compared to the recharge time? Is it satisfying to recharge potions in battle? Are you more inclined to use potions now, or did you prefer the old system?
A lot of you have waited a long time for some kind of healing spell or health pot, and health potions are now available!! So let us know how you feel about that as well.
The full patch notes are available here, so be sure to check them out if you’re interested in the specifics! And do let us know how you feel about this new system (and the new quests), either on our forums or here in a comment. We look forward to hearing all of your feedback!
Now, let’s turn back time and take a look at what we’ve been up to last week:
So as we we’re drawing ever closer to finishing up the whole potion business, it’s time to pump out a bunch of new portraits to fit in with Remedi’s new questline which will grant you the empty bottles you need to use this new mechanic!
First up is his old man version, which will be the original form in which you meet him, rather than the kid-self you’re probably used to right now:
He won’t stay this way for long though, as that pesky accident with a stray potion has him transformed back to his ‘regular’ form. Unfortunately, with our tweaks to this storyline it seems he won’t stay very long in that shape either… ;)
Now, what in the world is this?! A portrait of a cave troll? What is it doing here? What part will it have in our story? For now, all I’ll say is that it’s related to the potion quests, and will appear in this patch!
Unfortunately I had to cut all of its back or it wouldn’t fit the text box without covering the letters! Oh well… :D
Finally, some finishing touches before I’m done with my parts for this patch! First up, the Speed and Loot potions mentioned before:
…which of course also were in need of proper interface icons:
I also made small versions of each of the icons, to serve as buff icons / timers for the potions that work over time (and whatever else we might need them for)!
Then, there’s another portrait for poor Remedi, who will go through quite a number of shapes in his quest to return to his original form. Here’s the pumpkin version:
Aaand a bunch of expressions for his Nephew, as well as an icon for refilling potions in Remedi’s workshop:
Like me and Teddy, Fred too has been busy doing potion stuff this week as well!
As Remedi got a new, older self, his first mission was to make the old man version of the sprite, to go with the new portrait. As usual, when deciding on a look for a new sprite, he made a whole bunch of iterations until we selected our favorite:
Which one do you like best?
Next, we need Remedi’s nephew to do some pretty advanced stuff in the upcoming new quest, so he needed a few new animations as well:
And finally, a ton of potion effects for when you drink those pots, signalling to the player what effect is about to happen: