Kheb
Green Slime
http://secretsofgrindea.com/forum/index.php?threads/increase-the-duration-of-support-skills.5267/
I like the idea of Protect actually creating a shield that absorbs damage., something about 100+0,2*m.att. Would be cool if it could proc a stun/reflect on hit as well.
For Haste I'd like to also have increased movement speed, maybe able to charge, cast and attack while running (without having animations cancel your momentum).
I'd like to see Chain Lightning to receive more decent upgrades. I think it's too weak in general (the dps output sucks) though due to it's auto-focus it's really nice (as well as one of the only options for casters) to improve your momentum. I'd like to see it getting buffed on damage as well as having a proc on 'Electrified' decrease Movement and Attack Speed by 100% and gradually regain it over 1 seconds as well as increasing damage on 'Electrified' targets by 10%
For Frost Nova I'd like it to have a more Frosty Wind effect.
http://secretsofgrindea.com/forum/index.php?threads/tanky-character.5275/
This would enhance it's crowd control. On Final Charge this would be another added effect on top of it's current effects.
Replying on some posts about Shadow Clone:
This would actually decrease the effectiveness of Shadow Clone dramatically, as cool as it may sound.
I think Shadow Clone is strong enough, it doesn't need buffing. I would find it awesome if it would receive a cooler animation on final rank !
(...) Protect actually forming a major mitigation barrier, and at the gold charge immunity to damage for the first couple seconds of the buff. Haste not being a buff that makes you say, "Well... I think I may be swinging a little faster... maybe..." and instead, "Holy WOW! I am so fast right now!" for a couple seconds when you really need it, like when the boss gives you an open window.
I like the idea of Protect actually creating a shield that absorbs damage., something about 100+0,2*m.att. Would be cool if it could proc a stun/reflect on hit as well.
For Haste I'd like to also have increased movement speed, maybe able to charge, cast and attack while running (without having animations cancel your momentum).
I'd like to see Chain Lightning to receive more decent upgrades. I think it's too weak in general (the dps output sucks) though due to it's auto-focus it's really nice (as well as one of the only options for casters) to improve your momentum. I'd like to see it getting buffed on damage as well as having a proc on 'Electrified' decrease Movement and Attack Speed by 100% and gradually regain it over 1 seconds as well as increasing damage on 'Electrified' targets by 10%
For Frost Nova I'd like it to have a more Frosty Wind effect.
http://secretsofgrindea.com/forum/index.php?threads/tanky-character.5275/
Though, Frost Nova needs to be reworked to Become more like Frosty Winds with way more AoE and duration (trading damage in return, obviously).
This would enhance it's crowd control. On Final Charge this would be another added effect on top of it's current effects.
Replying on some posts about Shadow Clone:
Just giving my contribution to the skills I tend to use the most...
Shadow Clone: Your shadows gain some sentience and don't need to follow you (range as the Cloud) and strikes enemies near you, but deal the same damage as 'normal' (40%/20% or upgraded to 50%/25%).
This would actually decrease the effectiveness of Shadow Clone dramatically, as cool as it may sound.
Shadow Clone - Clones deal 25 (+skill lvl/2) % of your base damage. Visually, make the shadowy aura more prominent and dramatic on idle/attacking respectively.
I think Shadow Clone is strong enough, it doesn't need buffing. I would find it awesome if it would receive a cooler animation on final rank !
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