When leveling Berserker Style it says "Damage+" which probably means increases damage when its active, but actually does nothing. If its just text bug then its means leveling Berseker Style between charges is just a waste :\
I'd like to see something really increasing with skill level rather...
On last run where I finished all 11 floors (before last patch), I often met rooms in Seasonne and Temple of Seasons with just two slimes or lone season knights. Not always, but often.
Checked every skill and what I gathered to notice:
Summon Plant - Very Slow
Meteor - Long
Earth Spike - Long
Piercing Dash - Low
Every skill that have cast speed lower than medium have different text. Every skill that faster than medium called "Fast" or "Very Fast". With that I'd recommend to...
When you got frozen by Winter Ancient Hydra and mashing all buttons to free up, you makes slimey particles like you get... uh... slimed by Giant Slime, instead of icy or whatever particles
Two-handed weapons here:
Heroic Slam - Second strike now deals even more tons of damage, with increased crit damage, stuns enemy and leaves the ground scattered (just visual, to make that hit looks REALLY hard) - still singletarget everythingdestroying strike, but if its used on common mobs...
I leveled to 19 before patch, just it takes a looooot of mobs to get levels. Hasn't tested on current patch however
Edit: No, I'm still taking experience. Spend 20 minutes of nonstop berserker-style farming of season knights and mages and upped about 5% of level :P
For my stuffed bag full of all kinds of things its hard to find my cat ears and blindfold after checking for example winter knight helmet, even with sorting :p
Since we have character's sprite on the left of inventory I dont think it hard to make this function
I have two ideas about this:
When you hover on hat in inventory, automatically shows it on your sprite in menu
New option in pop-up menu when you click on equipable item "Check look" or whatever named
Moving two balks in season temple to each other simulatenously in multiplayer causes them to "combine" and get stuck in each other for ever, making them both immovable. Only resetting room via leave-enter helps.
All minor bugs I posted here, for larger bugs I created threads... All bugs here just visual
And one more... we with my friend in multiplayer did all quests implemented in new patch, main and side. And now in singleplayer they aren't saved... I need to do all them again...
Step by step: I'm client in 2 player session. I went to fight with quest frostling in "Secret" location, while my friend dealing with yetis. I died to him and went out to ressurect. After we both came to him and he was just standing not reacting to anything, we just beaten him like dummy...
So as I write fighting with keystone in multiplayer as client spams error windows "Game is deaded", which is not by real. Tried both to ignore them and close, but they continue to spawn, interruping my fight and probably killing me. Leaving cave with him stops error spam, when entering continue...
I have a bunch bugs found in new version (5 ea), do i need to create 5 threads for each or can I just put all here?
p.s. Caught giftbox from second try, ha-ha, not that hard
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.