Add the Bow Pins to Story Mode as Equipment-based Effects
As anyone who has played Arcade Mode as of the date of posting surely knows, utilising the new pins system, the bow has recieved various interesting boosts to it's utility and effectiveness.
However, in story mode, the more popular of...
For quite a while now, fishing has been nothing more than a time-sink during 100% completion and an occasional occurrence during arcade which offers some benefits, but not that many. I have a few ideas that could be implemented so as to increase the luster of fishing.
Fishing Weapon Class
So we...
So, on the floor size thing: I support the idea of less, but much more fleshed out (in a different sense than a certain Isaac floor, by the way) floors. It's not really a time thing for me, though. I just feel like it'd flow a lot nicer having an optional boss who'll be guaranteed to give a...
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