The scaling on difficulty does feel really odd imo. Bosses were either impossible or super easy, and I think it's something that's been brought up every now and again.
Recently a friend and I played through, all the way to Tai Ming. I've been mulling it over for a while now and I think there were a few areas that could be improved or a bit of looking at.
Crafting:
My impression of crafting was that it was genuinely really fun, and one of the big things...
The devblog seems to imply it's done. Can't seem to get it in my game though, even running frontline. Is this a problem on my game's end or do I need to be a bit more patient? There's a devblog post later today, so there might be egg on my face if it talks about more arcadia stuff.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.