i think the perfect guard reward is extremly good
cause the next spell after PG will instantly start at the highest possible charge level
melting bosses like no tomorrow
i took quite a bit of dmg cause its not possible to walk through other players
in arcade mode its even worse
when 2-4 player sit at 1 point (when going to next room) and you try to avoid monster that spawn infront of your face
is this intended?
whirlwind and smash are very good waveclear
heroic slam is extremly good dmg against heavy targets
weapon throw ... not a big fan of jet.. sucks when you cant attack till you pick weapon back up
berserker - havent testet it jet ..so no idea
best for me works: maxing heroic slam
and at least...
right now i like that we can block+ move backwards
blocking +move backwards is usefull against giga slime spin attack
but this idea sounds nice as well
its only something minor
but the level up text is still showing after death in arcade mode
happens when you level up midfight and die
it disappears when selecting the skill-tab
could confuse new players maybe
i think its not fair that
when i enter a new room there is a bunny biting me before i even had vision of the room
maybe enemies shouldnt spawn on top of the players when entering a new room
or am i doing something wrong?
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