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  1. somerandomwizard

    Arcade mode nightmares

    So I have just about done everything this game has to offer. I have 4 100% characters - one for each class - Arcadea is maxed out, and I just beat arcade mode with every catalyst. I was just fooling around when I spoke to the bishop and looked at the touch-starved nightmares tab and noticed...
  2. somerandomwizard

    Summon Cloud falling off

    I really feel this. I always take the cloud on arcade runs for free DPS as I don't use too many skills, but I've quickly noticed that it's more of a hindrance than a helper, as the DPS is so low it's hardly worth the screen it covers. The idea of commands also sounds fun because as is, there is...
  3. somerandomwizard

    Enemy spawn glitch

    I have come across a bug in a recent arcade mode run that utterly killed my run. In Tai Ming, I killed a plantis hostilis (or whatever the one that spews exploding dandelions is) but it didn't die. I suspect this is due to me killing it so fast it interrupted the spawn animation, and the result...
  4. somerandomwizard

    [gameplay] shield no longer working with Smashie

    So you know the elite frostling boss that throws rapid snowballs? Well, it seems he’s not compatible with the slight changes to how the shield works. Case in point, it’s borderline impossible to perfect guard his rapid snowball attack, like you’re supposed to do in the training dojo, quite...
  5. somerandomwizard

    Bonus reasons to do more than use one powerful skill.

    I strongly second this, as someone who’s beaten the game so many times I’ve had to delete old files, it’s just not worth getting more than 1 skill until you get it silvered, and even then you rarely use the second one. Multiclassing hardly even happens. A few more interactions I’ve thought of...
  6. somerandomwizard

    Taking a moment to gloat

    Nobody I know cares so I'm posting it here; I have all achievements!
  7. somerandomwizard

    Arcade challenge shield

    I don’t know if this is an actual bug, but it wasn’t in the changelog so I’m guessing. Anyhow, ever since the last frontline update taking damage with the shield fails ‘don’t get hit’ challenges, even perfect blocks. Just thought I should mention it.
  8. somerandomwizard

    A crash and a failed backup

    No dice, I even tried uninstalling and reinstalling the game and used the older files on the cloud but it’s still gone (rip ‘dragon’). Thanks for trying to help though
  9. somerandomwizard

    A crash and a failed backup

    Right, so I’ve been playing the arcade mode a lot recently, but this morning when I opened it up to play I found the game had completely restarted, no buildings, no progress, nothing. After taking a moment to consult the forums I opened up the files and replaced the arcade save file with ones...
  10. somerandomwizard

    First Impressions 2.0

    General impression: love the game! It’s a balance between combat humour, difficulty, fun, puzzles, beauty and more! Liked the most: the general art. This game looks nice, tells a good story, has fun characters, all that jazz. I’m also a huge fan of the bullet hell/rpg gameplay Liked the...
  11. somerandomwizard

    [Arcade mode] Some things that are a little unbalanced

    As someone who has been enjoying SoG for a few years now I’ve noticed that gameplay has always been a hard but fair kind of fun, which is something that I love and respect when devs manage to walk that line, but there are a few things in the harder difficulties of arcade mode that don’t adhere...
  12. somerandomwizard

    Getting 100 %

    For southern field you might be missing the shirt found in the woods between the archery range and the city, it’s also possible now to get the chest on the right side of the mansion. For the city it might be a buried treasure in the park, completing the arena, maybe the girl in the grove next...
  13. somerandomwizard

    Rethinking the Design of Shields

    I see some issues with the promoted redesign but can agree the current system isn’t perfect (with people not shielding and all). My two bits would be that it would be suitable to keep the current shield situation but make it more rewarding. Some examples would be stunning and knocking back...
  14. somerandomwizard

    Building bug

    sorry for the late reply, internet is not ideal. but here you go
  15. somerandomwizard

    Building bug

    So long story short, I tried to loop rooms around and hook doors to the first room. However, when I got it to work the door I made wouldn't connect, so I tried undoing the work, but there is still a door frame that I can't delete. Pics included.
  16. somerandomwizard

    Quest Reward Bug

    It seems ya didn’t read the text fam. You brought a chicken, not fluffyfeathers, so you don’t get the hat (it’s impossible to actually get, it’s more of a spoof), same with the other goodies dangled in front of you by those twerps
  17. somerandomwizard

    WHY!!?!?? (spoilers) (kinda long) (is a rant)

    *pinches your lips shut* ITS A HAPPY GAME!!!
  18. somerandomwizard

    WHY!!?!?? (spoilers) (kinda long) (is a rant)

    WTF DEV TEAM!!????!? ITS CHRISTMAS! WHY DID YOU DO THAT!!?! LUKE’S DEAD AND YOU MADE IT MY FAULT!! THIS IS SUPPOSED TO BE A HAPPY GAME AND YOU JUST STAB ME LIKE THAT AND LEAVE ME WITH THE END OF BETA!???!? AAAAAAA!!! IT HURTS!!!! I JUST STARTED MY VACATION AND EVERYTHING IS RUINED!! HOW AM I...
  19. somerandomwizard

    [GAMEPLAY] Luke fight bug

    I came across an absolutely game breaking bug in the Luke fight, I don’t know what exactly triggers it but when I fought him, sometimes he started to run and went into a wall, he would then sit there (while running) and allow me to beat the tar out of him. This happened multiple times on both...
  20. somerandomwizard

    SoG greentext

    >Be me >be playing my 8th SoG file >taking it slow because game is nicer than Dark souls III >realize you can talk to moving npc’s >get to Tai Ming >talk to moving npc >immediately recognize character >be excited to see character >look down to read the name >’Nolea’ >r/quityourbullshirt.exe
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