I"ve been gone for quite a while, but I was the first to contribute to the Master Collector tier of the game, which grants me the ability to work with the devs in order to add a side-quest to the game. I have some ideas, which I will post here, and I am hoping to get some feedback...
Small bug, but I've been playing quite a bit more of arcade mode than story mode since I've been back and this is something that I've realised:
When you kill the Green Slime Boss, you don't get any xp.
Probably something because it's a story-mode/event monster, but in Arcade mode, that extra...
It's been a while, and alot has gone on in my life, but I am back and playing the game! Hopefully its not too late to get the developers to work out a quest idea with me that I could implement into the game. I'll be quite a bit more active from now on! I'm excited to be back!
As most of you know, I tend to run self-modified versions of the game (in order to explore and such) but I've decided to hold back until a major content update, so my game is currently running the frontline version that is up to date.
So if anyone wants to chill/play with me/just chat it up...
Its is allowed, though people such as myself and Sifl who have accessed the code and reworked it, tend not to share our modified versions of the game. Best I can suggest is to learn C# and hex editing and work from there to edit your game/savefiles
The quest is not yet completeable (as it is the end of the current beta) though the amulet shows up in the collector's hall.
They are the 'final charges, (after all 15 points are put in), of fireball and ice nova.
And I won't be sharing my save files, as there isnt much anything to do in the snow level at the moment, and the spells could be abused for excessive farming at this moment, also since I've modified the...