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  1. Vilya

    Vilya's Work-blog! (aka Pixel Ferrets behind the scenes)

    That's a cool idea, but we believe it'll be easier and possibly more satisfactory for the player to be able to restart the challenge themselves rather than having it start over automatically! We'll see as we begin testing though :) No final decision regarding elite versions, it's possible!
  2. Vilya

    Beta FAQ ~Ask your questions here~

    We have plans on opening it, but I'm not sure it will be soon! We have a bunch of ideas for what to do in the library, but we haven't completely decided on any yet, so it will probably be something we look at once we've done some more story stuff :)
  3. Vilya

    Vilya's Work-blog! (aka Pixel Ferrets behind the scenes)

    It's finalized "for now" meaning it's possible to expand the map to add new things in :) A pond seems like a cool idea!
  4. Vilya

    Tai Ming Arcade Floors Design Poll

    No, the ancient statues will attack regardless of which timeline you're in - you'll battle all of Tai Mings enemies in both past and present. The "only" thing that will change when you pass through a time rift here is what the background graphics look like (and in the case of Option #1, the boss...
  5. Vilya

    Tai Ming Arcade Floors Design Poll

    There will be indoor rooms, but we don't know how frequent they will be yet! The enemies will spawn in new lineups the second second time you go through so you won't face the exact same enemies twice in the same room. I've edited my original post to clarify this a bit better :)
  6. Vilya

    Tai Ming Arcade Floors Design Poll

    The Tai Ming Arcade floors poses an interesting challenge that none of the other floors do. After all, Tai Ming is a town, and a town you can explore both in the past and present, so how do we properly convey that over a set of not-overly-decorated rooms where you battle a ton of monsters? The...
  7. Vilya

    Vilya's Work-blog! (aka Pixel Ferrets behind the scenes)

    All NPCs with these hats will be "generic sailors" from Merchant Isles, so they aren't really designed to be very unique looking on their own. In fact, the whole purpose of the hat is to make the future enemy designs more interesting, as we felt ghost/skeleton with a recognizable hat is more...
  8. Vilya

    Pre-Order Announcement and Q&A

    This is a hard question to answer right now since we still have a while to go before we're close to finishing the game. Basically, we definitely want to support the game post release by adding updates and new content here and there, but we can't say exactly what that would be or entail since...
  9. Vilya

    Secrets of Grindea Discord

    I swear that has nothing to do with it at all..........!! :oops:
  10. Vilya

    Secrets of Grindea Discord

    (There is a topic about this over at the co-op forums, but I thought we should make a sticky here too!) Wanna chat about your latest build? Feeling lonely while grinding away? Looking for people to play co-op with? Just wanna hang out with some awesome people? Come join the Discord server...
  11. Vilya

    Vilya's Work-blog! (aka Pixel Ferrets behind the scenes)

    Frankly, writing and preparing stuff (saving progress images, cutting and/or resizing, making post covers & gifs, recording vids, etc) for the blog posts already takes WAY more time than I'd like, so it's unlikely I'll be motivated to do that for more than 5 posts per week sadly :( This is...
  12. Vilya

    Arcadia's redesign

    Unless he's been Swedish all along, and conspiring with the fast food chains to learn when our meetings are had?!
  13. Vilya

    Arcadia's redesign

    A... Are you listening in on our design meetings? I mean I know we have them in public areas (fast food ftw) but stop spying on us!! T__T We're actually planning something very similar to this, but we'll ditch the score upgrades altogether and have you unlock each new upgrade/building with...
  14. Vilya

    What happened to Lin Mei?

    The mystery of the disappearing girl has been solved! Lin Mei has been spotted in China, where she was seen hanging out with Matt Damon, apparently dealing with some issues regarding the great wall. Turns out she's a commander nowadays as well, who knew? Maybe failing the Collector's exam...
  15. Vilya

    Vilya's Work-blog! (aka Pixel Ferrets behind the scenes)

    I just checked our in-house build and can reveal that there are settings for bringing the old style back AND disabling the damage numbers already! (...Teddy didn't even tell me about that yet, but I'm the #1 spy, mwahaha! :naniva:)
  16. Vilya

    Version 0.670a

    I can confirm that Rikku and Maya were indeed intended to be one and the same, once upon a time. In fact, they were the first iteration of Tessen! (When we decided to make a new design for Tessen, we turned the old version into a side character instead. Then we felt there were already so many...
  17. Vilya

    Vilya's Work-blog! (aka Pixel Ferrets behind the scenes)

    I just wanna say that my favorite thing about this forum is the story speculations! Please keep speculating, it always makes me smile (and giggle, and occasionally laugh like very evil person) :D As for how to get the items you might have missed in Tai Ming, I believe our most recent idea was...
  18. Vilya

    Vilya's Work-blog! (aka Pixel Ferrets behind the scenes)

    We're very happy with the past version of Tai Ming, we spent a lot of time working on it (as you guys know), and it is kind of sad to have it be a place you can only experience for a limited time. However, in the end I definitely believe it's the right decision! I think it gives a better sense...
  19. Vilya

    Should I wait to play?

    I just want to add that it's very possible that we'll recommend everyone to replay the game once it's released (but we won't enforce it by removing save filed or anything like that)! While we tend to handle the development of the game like chapters, as Fred says, we also do go back and add or...
  20. Vilya

    Aww, thank you :33 <3

    Aww, thank you :33 <3
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