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  1. Rusty

    Quickslots suggestions.

    In the menu, I think that the default quickslots would be better oriented/more symmetrical feeling if it was positioned in the middle instead of on the left side. The reason is because on the controller, you have to hit left-trigger to access the left quickslots and right-trigger to access the...
  2. Rusty

    Enemy health bar location.

    The location at the bottom right of the screen is obscure to me. My eyes naturally gravitate to wherever my character is on screen. So, I think that the enemy health bar should possibly be moved above or below the enemy on screen that it belongs to, if it doesn't clutter up the screen too badly...
  3. Rusty

    [text][gameplay] Start Screen.

    Hey, I wasn't sure which tag this bug belongs to. At the start screen it says 'press any button to continue,' but on my controller the only button that seems to work is the start button.
  4. Rusty

    Tips on the loading screen.

    Loading screens are too fast to read the tips! Fast loading screens are great and everything, but a 'press [button] to continue' option would be really helpful :)
  5. Rusty

    How about a RUN mechanic?

    I think this game needs a run mechanic for story mode. I realize this wouldn't be balanced if enemies were on the screen, so it would only work when your someplace where there are no enemies. But it would certainly make traversal through towns and such much more painless. If it was implemented...
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