nullskillpointerexception at line 1337

  1. XxX_MLG Noob_XxX

    Rethinking the Design of Shields

    I'm gonna go ahead and throw out a probably-controversial, certainly-game-reversing idea: What if shields couldn't be broken? Some Major Problems Recently I've been spending more time thinking about the kinds of things the game rewards and the kinds of things it doesn't reward, as well as how...
  2. XxX_MLG Noob_XxX

    Buffing 1H Wands

    Recently, Mario suggested changing the 1H wand projectiles to have splash damage on contact. I loved this idea so much I decided to post it for him (since he wouldn't). I think this would be awesome because right now I don't really see a significant reason to use 1H wands once you start...
  3. XxX_MLG Noob_XxX

    Making Retaliating Basic Attacks Worthwhile

    Not too long ago, Teddy blessed us with the powers of "melee interrupts". I'm going to refer to them here as retaliations since that sounds cooler. If you're not familiar with retaliations, they occur when you use a melee attack (basic attack or melee skill) after pguarding. The resulting attack...
  4. XxX_MLG Noob_XxX

    Making Berserker More Interesting (and Fair)

    All right. So berserker. I think most people who dare to touch that which is the cursed "Melee World" would agree that berserker is a great skill. I used to agree, but I don't think I agree anymore. Currently, I'm convinced that what made many melee people -- including myself -- think that...
  5. XxX_MLG Noob_XxX

    The Game Is Progressing Too Quickly for 2H to Keep Up

    Actually, this title is a bit inaccurate. I should say that the game is progressing too quickly for close combat classes to keep up. This means 2H melee and 1H melee. Though they suffer less than melee, a few mage builds are falling behind as well...such as flamethrower and peculiar edge cases...
  6. XxX_MLG Noob_XxX

    Truly Evolving Insect Swarm to Its Final Form

    So I've been playing through arcade with different builds for awhile this weak. I think I've tested every non-summon (plant, cloud, frosty) and non-state (berzerk, shadow clone, static touch) build, though the "state" skills have appeared in my arsenal as add-ons from time to time. Most of what...
  7. XxX_MLG Noob_XxX

    Reworking Autumn Enemies

    I'm finally getting around to this one. lol. I have a major problem with the autumn enemies currently (when they're empowered). They're extremely strong, noticeably difficult to punish (unless you're a long-distance mage), and strangely skilled at creating jank moments. I'll give the run-down of...
  8. XxX_MLG Noob_XxX

    Desyncing the Smashie-Bashie Boss Fight

    I think the Smashie-Bashie boss fight in arcade right now is for the most part well designed. There's a noticeable amount of chaos, but not an OP amount of chaos. And the player is significantly rewarded for pguarding attacks. My only gripe with the boss fight is that it isn't particularly...
  9. XxX_MLG Noob_XxX

    Resolving Projectile Shield Damage

    I think the pguard damage update that recently happened was pretty cool. It helped most things, but it didn't seem to solve everything. The most notable problems are elite lanterns, elite frostlings, and smashie. I'm not sure where the "problem's source" lies. It could be enemy damage. It could...
  10. XxX_MLG Noob_XxX

    Getting More Out of Curses and Treats

    Long ago, one of the most amazing things was introduced to the game: the Magic Arts Family. We got Muffin for our training wheel needs and Candy for our suicidal needs. This allows players to practice arcade and slowly get more familiar with it as they go along. Unfortunately, there isn't quite...
  11. XxX_MLG Noob_XxX

    [Rework Requests] A Noob's Collected Passionate Suggestions

    I'm finally getting around to making this. Typically, I spam the discord channel with my ideas. But there are a few things I encounter that continuously irk me and thus continuously get shoved into the discord channel. It's rather redundant and unproductive. So I'm collecting the ideas that I...
  12. XxX_MLG Noob_XxX

    Reworking Echoes of Madness

    Echoes of Madness are weird to me because elite echoes are my favorite enemy in the game: You're given nowhere to run; you have to Pguard; and they're just a good challenge overall. But regular echoes bring a large amount of unenjoyable inconsistency to the game -- causing major problems in...
  13. XxX_MLG Noob_XxX

    [Arcade] Resolving Problematic Temple of Seasons Synergy

    In arcade mode, there's a major problem with Temple of Seasons rooms. Some rooms don't have any season orbs. Since Season Temple enemies are fairly straightforward, one would think that this wouldn't be a problem. But major issues can result from this that bring catastrophic planetary...
  14. XxX_MLG Noob_XxX

    Reward Players for Pguarding Hydras

    Change the Season Hydras to reward perfect guarding. For melee players (especially 1H), it's incredibly frustrating when a Hydra's gets pushed away from you after a pguard. You don't have a lot of time to waste with hazards and headbutts being spammed all over the place. So it's a little...
  15. XxX_MLG Noob_XxX

    Scarecrow Jumping Rectification

    Please change the Scarecrow AI...just slightly. At times they're a little fidgety because you turn around to face (and shield) them on one side, but they jump all the way past you and attack from the opposite side (you can imagine how this becomes more problematic in multiplayer as ping...
  16. XxX_MLG Noob_XxX

    Making Essence (and Lood Eggs) Meaningful Long Term

    When y'all return to arcade (I know it's not a big deal now) please do something significant with the essence. Right now, I honestly hate essence. I have way over 10mil gold (numbers pushing outside the regular box) and am repeatedly hitting the 999 essence wall only to sell for roughly 500k...
  17. XxX_MLG Noob_XxX

    Making Present Bombs Fun and Fair

    This is probably debatable, but I think bombs need a change...not in how they function, but in what they act as. Bombs effectively act as mega walls that trap and punish the player without affording any real counter play. You cannot push bombs back to damage enemies. And although you can trigger...
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