Chaldo
Rabby
Frosty Friend is Too Overpowered
See why Frosty is overpowered and the solutions in my post belowSolution
My Frosty post (UPDATED)
-------------------------------------------------------------------------------------------------------------------------------------------------
Ridiculous Attack Speeds
Certain enemies are given insane attack speed in four-player hardmode, and it is virtually impossible to avoid being hit.
Here's an example of their ridiculous speed:
Solution
MLG's Post on the matter is hereCertain enemies are given insane attack speed in four-player hardmode, and it is virtually impossible to avoid being hit.
Here's an example of their ridiculous speed:
-------------------------------------------------------------------------------------------------------------------------------------------------
Shield Projectile Damage
Elite Lantern Jacks and regular hardmode Jacks will always break your shield if you are too close to them even if you perfect guard their projectile, and their projectile will sometimes damage you even if your shield is up, and the same occurs with Frostling Scoundrels. In the Smashie and Bashie fight in hardmode, the player is guaranteed to get hit by one of Smashie's snowballs even if you perfect guard all of them because their shield will be destroyed before the sequence ends.This video shows that even with the best shield, it will always break during Smashie's snowball sequence
Solution
Make shields take little to no damage after a perfect guard against projectiles.-------------------------------------------------------------------------------------------------------------------------------------------------
Shrine Buffs' Destruction
Certain shrine buffs inhibit players fighting ability. For example, the movement speed buff causes certain players to lose their coordination when fighting, and it causes them to take damage.Solution
Allow the player to manually disable whatever buff they choose.-------------------------------------------------------------------------------------------------------------------------------------------------
Power Flower Revamp
In the current state of the Power Flower battle, it is physically impossible for certain classes of players to beat the boss without taking damage on hardmode, and they can not physically beat the boss at all with hardmode and the two-times damage curses without using the overlooked cheese corner in the arena because they are unable to manage the Toxic Tulips as well as the other enemies which causes them to suffocate.Solution
Since the cheese corner is an overlooked exploit in the battle, it should be removed from the arena. In order to compensate for the lack of crowd control from certain classes, the Toxic Tulips should spawn in with one point of health to allow crowd control, so any class is capable of surviving the fight without using exploits.-------------------------------------------------------------------------------------------------------------------------------------------------
Time Crystal Abuse
Because of the current mechanics of the Shadier Merchant, it is possible to obtain 2+ time crystals (TC) without using the treat that gives you one. Arcade mode's scores are supposed to show a player's skill level, but if you end up with 3 time crystals in one run, reset the difficult floors, and do better on them because you know what to expect, it's not a show of skill, but it is a show of luck.Solution
A score penalty is a good way of keeping arcade mode skill based (rather than luck based) because it deters players who are score hunting from using the TC as an unfair advantage while still allowing new players to use the TC to their advantage and learn the floors, and new player's will not care about the score penalty since they will not get onto the top of the leaderboards anyway. See detailed solutions in MLG's post here!
-------------------------------------------------------------------------------------------------------------------------------------------------
Enemies' Charged Attacks
When the player walks into a room in arcade mode, some enemies in the room will have their attack prepared and attack the player as they enter the room. The initial attack can usually be avoided by moving as you enter a room, but in the Temple of Seasons an elite summer mage is able to instantaneously create a spike cage on (multiplayer)/around the player(single-player), and if the player walks into a room with the premonition that they will have to run as they enter, it creates the opportunity to walk into spikes that were created in that instant.Solution
Don't allow enemies to be in the middle of an attack as soon as player's walk into a room.-------------------------------------------------------------------------------------------------------------------------------------------------
"No-Hit" Challenges
When players enter the "No-Hit" challenge rooms, all damage from enemies and environments is set to 1-5 damage which does practically nothing to the player in the long run except causing them to lose their potion on the next floor, and it is an unnecessary annoyance for the players.Solution
Force the "No-Hit" challenge rooms to only ever deal 0 damage to the player, so they do not lose their potions for no reason and the challenge still ends.-------------------------------------------------------------------------------------------------------------------------------------------------
Red Spinsects
Spinsects as a whole are able to move so quickly that players who are not the host experience the spinsects teleport around the room, and red spinsects in particular only stop of their own volition which is a problem because when the player perfect guards a red spinsect, they speed up rather than slow down or stop. Red spinsects also knock the player back even after a perfect guard which can cause the player to be shoved into Larvacid acid.Solution
Force red spinsects to stop moving after their spinning attack is perfect guarded, and do not allow them to knock back the player after a perfect guard.-------------------------------------------------------------------------------------------------------------------------------------------------
Berzerk EP
Solution
Make the player's EP consistent through rooms while using Berzerk while still allowing it to deplete as it normally does.-------------------------------------------------------------------------------------------------------------------------------------------------
Melee Gear
Melee gear is extremely sparse in arcade mode. Because of the item pool, the low amount of melee gear and the small percentage to get some melee items, it makes the game extremely unfavorable to melee players. If you don't get attack rings on floors one through four as a melee player, you'll never see a good accessory until around floors ten through 16. On the other hand, mage players get gear like this on floors one through six frequently:
Solution
Because of the massive deficiency in melee items throughout the game, shops, and merchants, their spawn rate in those respective areas should be matched to that of relatable magic items, or make the game consistently include something beneficial to melee alongside magic while keeping their current rarity.-------------------------------------------------------------------------------------------------------------------------------------------------
Temple of Seasons: Season Orbs
If you walk into a ToS room and get a Summer Hydra in summer without any orbs to change to, you are almost guaranteed to take damage because you can never get rid of the fire. You can also be stuck in a room with 10 summer mages that all consistently trap you in an autumn room with 10 autumn mages that never let you move through tornadoes.Solution
Guarantee at least 2 season orbs in every room.-------------------------------------------------------------------------------------------------------------------------------------------------
Perfect Guard Rewards
Perfecting guarding a boar still knocks the player back which can lead into being hit by thorns, and autumn mages continue to spin after being perfect guarded which restricts melee from attacking them until they stop spinning.Solution
If a boar is perfect guarded, it should not knock the player back. If an autumn knight is perfect guarded, it should stop spinning as it is stunned.-------------------------------------------------------------------------------------------------------------------------------------------------
Resolved!
Resolved!
Berzerk Shield Damage
When you use the berserk skill as a 2H player, your shield takes the extra damage that berzerk adds. It is particularly noticeable in later floors where Echoes of Madness can completely destroy the player's shield in approximately 3-4 shots which leaves the player completely unguarded from attacks, and it will usually result in loss of life (death or a lot of hp).Solution
Make shields take normal damage with berzerk activated.-------------------------------------------------------------------------------------------------------------------------------------------------
Resolved!
Earth Spike's Stun
Earth spike has the ability to stun almost all bosses and enemies in the game indefinitely. For example, it is possible to keep Power Flower stunned indefinitely with earth spike's gold charge.Earth Spike's Stun
Solution
Make earth spike's stun only affect certain enemies and bosses, only affect certain enemies (no bosses), or have a stun-cooldown on enemies to avoid indefinite stunning (If you stun an enemy, it can't be stunned for x seconds after it is unstunned).-------------------------------------------------------------------------------------------------------------------------------------------------
Last edited: