Arcade Pins

Own

Moderator
1) If you have Barrier, auto-cast it on yourself at the start of each room for 0 EP. (You would be surprised just how many forgetful people this would help.)
2) At the start of each battle room, mark an enemy with a coin icon. If this enemy is killed first, it has significantly increased gold and item drop rates.
 

Spredmai

Green Slime
Banishing - Any enemies that did not start in the room (beehive bees, gate crystal summons, gauntlet waves, boss adds) take more damage.

Fleetfooted - You are no longer slowed down by floor effects. Slime, Ice, Honey, etc. You additionally gain some attack/cast speed while on these terrains.

Resist Environment - You can walk through fire trails, into blizzards, over mushroom spores, into poison clouds and across acid trails for up to a second without being affected by them.

Prize Winnings - Every battle room is a gauntlet, but additional waves offer no experience or rewards. After 10 gauntlet rooms, Transform into 'Enemies drop twice as much loot.' (Double gold, double drops, double essence, drop two random pieces of gear instead of 1.)

Lifeforce - Each basic attack removes a little bit of your life, but not below Critical HP range. Basic attacks and on-hit effects are empowered. (Things that drain your life don't count towards damage. Given all the healing pins in Arcade, I'd love to see plenty of Pins that use HP as a resource.)

Arcadia Stuff

New Perk - Pinhead: After you clear floor 1, gain a random pin. (No end-run cheesing until you get a good one. :naniva:)
Great perks! Banishing and Fleetfooted sound especially useful. Prize Winnings could be game-changing for loot farming.
 
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