Easy difficulty for puzzles

Terry Tuna

Green Slime
I have a bad reaction time, which leads to me struggling with some puzzles based on player's speed, sometimes to the point of rage quitting.
Now, I'm not saying to completely change the puzzles up or anything like that, as that might deviate from your artistical vision or anything like that, I propose slowing down some of the stuff in them puzzles (e.g in the optional mt bloom phase courses you could slow down the movement speed of the floating green shooty-things) instead, so it's easier for people like me to complete and enjoy them.
Could be a toggle similar to how the "Normal, Hard" combat difficulty works at the moment.
 
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