Blankvessel
Green Slime
The game is crashing whenever I press 'Z', be it an attack action or an interaction. I tried pressing it without any weapon equipped and it still happens. I sent the bug report through the prompt that appears after the game crashes, posting this here too just to be sure.
Edit: Below is the error log
Version: 1.03c Steamy Hot Stable
Error: System.NullReferenceException: Referência de objeto não definida para uma instância de um objeto.
em SoG.CollisionMaster.TryCollision(Collider col1, Collider col2) na (path)\Collision\CollisionMaster.cs:linha 242
em SoG.Game1._Interaction_CheckActionOverrides_DynamicEnvironment(PlayerView xView, DynamicEnvironment xVal) na (path)\Entities\NPC.cs:linha 171
em SoG.Game1._Interaction_CheckActionOverrides(PlayerView xView) na (path)\Entities\NPC.cs:linha 261
em SoG.Game1._Input_AttackButtonPressed(PlayerView xThisView, Boolean bFromAttackBuffer) na (path)\InputHandling.cs:linha 2406
em SoG.Game1._IngameInput_HandleInput(Int64 iPlayerID, LocalInputHelper xInput) na (path)\InputHandling.cs:linha 1220
em SoG.Game1._IngameInput_Handling() na (path)\InputHandling.cs:linha 332
em SoG.Game1.Update(GameTime gameTime) na (path)\Game1.cs:linha 1687 - FullScreen: Yes_Windowed - NetworkRole: LocalOnly - scue: Gardener_cut - MD5: 01d154d6a17452cc36d51c8bdebf5668
Edit: Below is the error log
Version: 1.03c Steamy Hot Stable
Error: System.NullReferenceException: Referência de objeto não definida para uma instância de um objeto.
em SoG.CollisionMaster.TryCollision(Collider col1, Collider col2) na (path)\Collision\CollisionMaster.cs:linha 242
em SoG.Game1._Interaction_CheckActionOverrides_DynamicEnvironment(PlayerView xView, DynamicEnvironment xVal) na (path)\Entities\NPC.cs:linha 171
em SoG.Game1._Interaction_CheckActionOverrides(PlayerView xView) na (path)\Entities\NPC.cs:linha 261
em SoG.Game1._Input_AttackButtonPressed(PlayerView xThisView, Boolean bFromAttackBuffer) na (path)\InputHandling.cs:linha 2406
em SoG.Game1._IngameInput_HandleInput(Int64 iPlayerID, LocalInputHelper xInput) na (path)\InputHandling.cs:linha 1220
em SoG.Game1._IngameInput_Handling() na (path)\InputHandling.cs:linha 332
em SoG.Game1.Update(GameTime gameTime) na (path)\Game1.cs:linha 1687 - FullScreen: Yes_Windowed - NetworkRole: LocalOnly - scue: Gardener_cut - MD5: 01d154d6a17452cc36d51c8bdebf5668
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