MrChocodemon
Handsome Moderator
And the second wave of small ideas (that propably should wait after the big wednesday)
- Crafting recipes could drop from enemies rarely or get them as quest rewards.
If later new items get added it would be cool if you don't just get an item, but the blueprint for the smith.
Grinding for the ingredients seem fitting for the game.
- Passive skills? (you propably already have some that you'll like)
.A healing aura, as mentioned in the healing thread.
.A slowing aura, which decreases enemy movement speed for 5% and gets +1% for each upgrade and the big upgrades increase the range.
.Team movement speed+ (basically the same as heal and slowing)
.Team crit+ (see above)
.Loot drop+ Very small Bonus and not increasing the chance of rare, but increasing the amount of loot in total.
- The Crumbling Dungeon
I guess you have already an idea of how all the dungeons should look like and which theme they have, but i'm gonna propose this one anyway.
A Dungeon with a very old look. Even older, but less 'tech' then the flying fortress. Many small, and ancient (mini-)Bosses and after each fight the place gets a little more destroyed. Opening new ways and closing old ones with walls that can be attacked and torn down.
- Crafting recipes could drop from enemies rarely or get them as quest rewards.
If later new items get added it would be cool if you don't just get an item, but the blueprint for the smith.
Grinding for the ingredients seem fitting for the game.
- Passive skills? (you propably already have some that you'll like)
.A healing aura, as mentioned in the healing thread.
.A slowing aura, which decreases enemy movement speed for 5% and gets +1% for each upgrade and the big upgrades increase the range.
.Team movement speed+ (basically the same as heal and slowing)
.Team crit+ (see above)
.Loot drop+ Very small Bonus and not increasing the chance of rare, but increasing the amount of loot in total.
- The Crumbling Dungeon
I guess you have already an idea of how all the dungeons should look like and which theme they have, but i'm gonna propose this one anyway.
A Dungeon with a very old look. Even older, but less 'tech' then the flying fortress. Many small, and ancient (mini-)Bosses and after each fight the place gets a little more destroyed. Opening new ways and closing old ones with walls that can be attacked and torn down.