Faangzzz
Rabby
After the ghost ship update, a certain character is killed in the final encounter. I think that as much as I really wanted this to be a big emotional punch, I wasn't sold on my character and his relationship. The boss fight was really good, the music and execution and writing was good, and I think honestly that it might be my favorite boss fight in the game. But I feel like a lot of his writing and dynamic throughout the rest of the game was very sarcastic, enough so that I don't think I properly understood what our relationship was supposed to look like. (The sarcastic writing isn't bad. I like it! But. I didn't feel like Luke was my friend, or that he was mine.)
Most of the writing that describes the relationship between our character and Luke is Bag's dialogue, and that sets up the dynamic of Luke being very strong and a bit of a dunce. It's bag's opinion of Luke, not our character's, so I had a false impression of what I was supposed to think of Luke. More ambient dialogue throughout the game would help this out. If your character notices Luke's favorite ice cream at the ice cream stall then that establishes they not only know Luke very well but think about him a lot. That's information that I think is missing from point a to point b in the game's overall writing atm. I felt like there was a big explosive emotional moment happening but I didn't feel the writing had properly carried me to a position to receive it.
P.S. Thank you for keeping at this game! I understand development's hard recently, and it's really impressive that you've managed to carry on past that. Hope you had a relaxing break!
Most of the writing that describes the relationship between our character and Luke is Bag's dialogue, and that sets up the dynamic of Luke being very strong and a bit of a dunce. It's bag's opinion of Luke, not our character's, so I had a false impression of what I was supposed to think of Luke. More ambient dialogue throughout the game would help this out. If your character notices Luke's favorite ice cream at the ice cream stall then that establishes they not only know Luke very well but think about him a lot. That's information that I think is missing from point a to point b in the game's overall writing atm. I felt like there was a big explosive emotional moment happening but I didn't feel the writing had properly carried me to a position to receive it.
P.S. Thank you for keeping at this game! I understand development's hard recently, and it's really impressive that you've managed to carry on past that. Hope you had a relaxing break!