Own
Moderator
Additional thoughts.
Larvacid
As an alternative to changing the fade of the Larvacid's acid, it could be better balanced (especially in Arcade where I imagine the random acid paths will prevent many a time S-Rank) if touching the acid didn't immediately trigger the DoT.
Phase 1 - Any acid contact. Your character is debuffed with 'Corroded'. DEF = 0, or DEF reduced by 1/2 for the normal duration of what the acid would be.
Phase 2 - (1-2?) seconds of acid contact while Corroded, or walking back into acid while Corroded is still active. Acid DoT triggers and applies as normal.
This way you can quickly run across the acid and, provided you don't step back into it or linger in it, you won't take damage. But with your DEF so heavily reduced, you're still at major risk from other enemies.
Well. All of that, or just making it so acid puts an extremely quickly filling bar over the player's head, exactly not fast enough to actually trigger and apply the acid debuff if the player is just running right across a strip of acid.
Chests
I just noticed that the chest graphics got updated. Which is pretty cool!
And that Mt. Bloom uses the same 'technological' chests as Flying Fortress does.
But it's a bit odd that Season Temple doesn't get it's type own of chests, since it's a similarly ancient place. Pumpkin Woods at least gets darker due to the environment. Not exactly a necessary addition, but one that fits the theme of temple chests = cool.
Larvacid
As an alternative to changing the fade of the Larvacid's acid, it could be better balanced (especially in Arcade where I imagine the random acid paths will prevent many a time S-Rank) if touching the acid didn't immediately trigger the DoT.
Phase 1 - Any acid contact. Your character is debuffed with 'Corroded'. DEF = 0, or DEF reduced by 1/2 for the normal duration of what the acid would be.
Phase 2 - (1-2?) seconds of acid contact while Corroded, or walking back into acid while Corroded is still active. Acid DoT triggers and applies as normal.
This way you can quickly run across the acid and, provided you don't step back into it or linger in it, you won't take damage. But with your DEF so heavily reduced, you're still at major risk from other enemies.
Well. All of that, or just making it so acid puts an extremely quickly filling bar over the player's head, exactly not fast enough to actually trigger and apply the acid debuff if the player is just running right across a strip of acid.
Chests
I just noticed that the chest graphics got updated. Which is pretty cool!
And that Mt. Bloom uses the same 'technological' chests as Flying Fortress does.
But it's a bit odd that Season Temple doesn't get it's type own of chests, since it's a similarly ancient place. Pumpkin Woods at least gets darker due to the environment. Not exactly a necessary addition, but one that fits the theme of temple chests = cool.