Summary: Praise be, the sounds have arrived! Also a couple of crafting additions, and stuff added to some shops! A Stable update is expected this weekend.
Recommended level: still around 21-23
Update Description
Fark, our dear sound guy, has finally slogged through the last Tai Ming batch and thus the zone is basically complete! This Frontline update is just an extra net to catch stray bugs that might've slipped through. Also, one quite rare crash bug in particular has gotten some extra diagnostics.
Apart from the sounds, two new weapons can be crafted, and a new shield will be added as the update comes to Stable this weekend! Also, the Tai Ming shops have gotten a few new items.
Note to translators: There are three new dialogues in Tai Ming Zone1 to translate!
Here are the humble patch notes:
Additions
Recommended level: still around 21-23
Update Description
Fark, our dear sound guy, has finally slogged through the last Tai Ming batch and thus the zone is basically complete! This Frontline update is just an extra net to catch stray bugs that might've slipped through. Also, one quite rare crash bug in particular has gotten some extra diagnostics.
Apart from the sounds, two new weapons can be crafted, and a new shield will be added as the update comes to Stable this weekend! Also, the Tai Ming shops have gotten a few new items.
Note to translators: There are three new dialogues in Tai Ming Zone1 to translate!
Here are the humble patch notes:
Additions
- The whole of Tai Ming now has its sound effects!
- Added a couple of craftable weapons made of Tai Ming ingredients
- Added some new items to shops in Tai Ming
- Thrown Thorn-Worms now land with a bang instead of just meekly going into their digging action
- Fixed a bug that could soft-lock clients in the first zone of Tai Ming if teleporting away before completing it
- Fixed a bug that could make clients jump too far into the future and disappear during the mimic battle
- If getting a card with the Angel's Thirst equipped, the new card's ATK bonus is now added properly
- Other players now move correctly on clients when bouncing around during Phase Shifting
- Not-yet-living enemies should no longer display their HP-bar even with the setting Always On
- Enemy HP Bars appear and disappear with a bit more grace with the Always On setting now
Last edited: