Here is what I got for ya.
Faulting application name: Secrets Of Grindea.exe, version: 1.0.0.0, time stamp: 0x5739edea
Faulting module name: KERNELBASE.dll, version: 10.0.10586.306, time stamp: 0x571afb9a
Exception code: 0xe0434352
Fault offset: 0x000bdae8
Faulting process id: 0x140c
Faulting application start time: 0x01d1d8a5b2492e03
Faulting application path: E:\Game Client Installs and Files\Steam\steamapps\common\SecretsOfGrindea\Secrets Of Grindea.exe
Faulting module path: C:\WINDOWS\SYSTEM32\KERNELBASE.dll
Report Id: b2e37c84-bd9c-46e3-8f8e-7d690ae75987
Faulting package full name:
Faulting package-relative application ID:
----
Application: Secrets Of Grindea.exe
Framework Version: v4.0.30319
Description: The process was terminated due to an unhandled exception.
Exception Info: System.IO.FileNotFoundException
at Microsoft.Xna.Framework.TitleContainer.OpenStream(System.String)
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(System.String)
Exception Info: Microsoft.Xna.Framework.Content.ContentLoadException
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(System.String)
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[[System.__Canon, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]](System.String, System.Action`1<System.IDisposable>)
at Microsoft.Xna.Framework.Content.ContentManager.Load[[System.__Canon, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]](System.String)
at SoG.DynamicEnvironmentCodex.GetObjectInstance(ObjectTypes)
at SoG.Game1._EntityMaster_AddDynamicEnvironment(UInt16, ObjectTypes, Microsoft.Xna.Framework.Vector2, Single, Int32)
at SoG.Game1._EntityMaster_AddDynamicEnvironment(ObjectTypes, Microsoft.Xna.Framework.Vector2)
at SoG.Game1._LevelLoading_DoStuff(ZoneEnum, Boolean)
at SoG.Game1._Level_Load(SoG.LevelBlueprint, Boolean)
at SoG.Game1.__Level_BeginLoadThread()
at System.Threading.ThreadHelper.ThreadStart_Context(System.Object)
at System.Threading.ExecutionContext.RunInternal(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean)
at System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean)
at System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object)
at System.Threading.ThreadHelper.ThreadStart()
-----
Faulting application name: Secrets Of Grindea.exe, version: 1.0.0.0, time stamp: 0x5739edea
Faulting module name: KERNELBASE.dll, version: 10.0.10586.306, time stamp: 0x571afb9a
Exception code: 0xe0434352
Fault offset: 0x000bdae8
Faulting process id: 0x289c
Faulting application start time: 0x01d1d8a4f5d92942
Faulting application path: E:\Game Client Installs and Files\Steam\steamapps\common\SecretsOfGrindea\Secrets Of Grindea.exe
Faulting module path: C:\WINDOWS\SYSTEM32\KERNELBASE.dll
Report Id: fa566b0a-4709-4fc7-8020-fe3d5bc53e57
Faulting package full name:
Faulting package-relative application ID:
-----
Application: Secrets Of Grindea.exe
Framework Version: v4.0.30319
Description: The process was terminated due to an unhandled exception.
Exception Info: System.IO.FileNotFoundException
at Microsoft.Xna.Framework.TitleContainer.OpenStream(System.String)
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(System.String)
Exception Info: Microsoft.Xna.Framework.Content.ContentLoadException
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(System.String)
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[[System.__Canon, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]](System.String, System.Action`1<System.IDisposable>)
at Microsoft.Xna.Framework.Content.ContentManager.Load[[System.__Canon, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]](System.String)
at SoG.DynamicEnvironmentCodex.GetObjectInstance(ObjectTypes)
at SoG.Game1._EntityMaster_AddDynamicEnvironment(UInt16, ObjectTypes, Microsoft.Xna.Framework.Vector2, Single, Int32)
at SoG.Game1._EntityMaster_AddDynamicEnvironment(ObjectTypes, Microsoft.Xna.Framework.Vector2)
at SoG.Game1._LevelLoading_DoStuff(ZoneEnum, Boolean)
at SoG.Game1._Level_Load(SoG.LevelBlueprint, Boolean)
at SoG.Game1.__Level_BeginLoadThread()
at System.Threading.ThreadHelper.ThreadStart_Context(System.Object)
at System.Threading.ExecutionContext.RunInternal(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean)
at System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean)
at System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object)
at System.Threading.ThreadHelper.ThreadStart()
-----
Faulting application name: Secrets Of Grindea.exe, version: 1.0.0.0, time stamp: 0x5739edea
Faulting module name: KERNELBASE.dll, version: 10.0.10586.306, time stamp: 0x571afb9a
Exception code: 0xe0434352
Fault offset: 0x000bdae8
Faulting process id: 0x3308
Faulting application start time: 0x01d1d8a417d222d5
Faulting application path: E:\Game Client Installs and Files\Steam\steamapps\common\SecretsOfGrindea\Secrets Of Grindea.exe
Faulting module path: C:\WINDOWS\SYSTEM32\KERNELBASE.dll
Report Id: 5820ad6a-51f2-4e05-a775-0a0525f5c1f3
Faulting package full name:
Faulting package-relative application ID:
-----
Application: Secrets Of Grindea.exe
Framework Version: v4.0.30319
Description: The process was terminated due to an unhandled exception.
Exception Info: System.IO.FileNotFoundException
at Microsoft.Xna.Framework.TitleContainer.OpenStream(System.String)
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(System.String)
Exception Info: Microsoft.Xna.Framework.Content.ContentLoadException
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(System.String)
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[[System.__Canon, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]](System.String, System.Action`1<System.IDisposable>)
at Microsoft.Xna.Framework.Content.ContentManager.Load[[System.__Canon, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]](System.String)
at SoG.DynamicEnvironmentCodex.GetObjectInstance(ObjectTypes)
at SoG.Game1._EntityMaster_AddDynamicEnvironment(UInt16, ObjectTypes, Microsoft.Xna.Framework.Vector2, Single, Int32)
at SoG.Game1._EntityMaster_AddDynamicEnvironment(ObjectTypes, Microsoft.Xna.Framework.Vector2)
at SoG.Game1._LevelLoading_DoStuff(ZoneEnum, Boolean)
at SoG.Game1._Level_Load(SoG.LevelBlueprint, Boolean)
at SoG.Game1.__Level_BeginLoadThread()
at System.Threading.ThreadHelper.ThreadStart_Context(System.Object)
at System.Threading.ExecutionContext.RunInternal(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean)
at System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean)
at System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object)
at System.Threading.ThreadHelper.ThreadStart()