Hello,
I've been a follower and a fan of this project since early 2012, and have since been inspired by it to attempt something similar. For roughly half a year I've been developing an MMORPG that has comparable aspects to this game in terms of its PvE, crafting, and spell customization. While it's still very early and definitely not on the same level of Secrets of Grindea, I'd nonetheless appreciate any feedback!
Here's a trailer with some alpha footage. The following has been noted:
-- Too much screen shaking. Will be toned down!
-- We're running around like headless chickens a lot of the time because we don't have many spells programmed.
We're at the point where we have a lot complete: PvP modes (MOBA, guild castle sieges), crafting, quest foo (cutscenes / NPCs / various quest types), networking, a bunch of dungeons/enemies/bosses, and most menus.
I'd love to speak to the designers of Grindea and see what they think. Or any fans in general...!
I've been a follower and a fan of this project since early 2012, and have since been inspired by it to attempt something similar. For roughly half a year I've been developing an MMORPG that has comparable aspects to this game in terms of its PvE, crafting, and spell customization. While it's still very early and definitely not on the same level of Secrets of Grindea, I'd nonetheless appreciate any feedback!
Here's a trailer with some alpha footage. The following has been noted:
-- Too much screen shaking. Will be toned down!
-- We're running around like headless chickens a lot of the time because we don't have many spells programmed.
We're at the point where we have a lot complete: PvP modes (MOBA, guild castle sieges), crafting, quest foo (cutscenes / NPCs / various quest types), networking, a bunch of dungeons/enemies/bosses, and most menus.
I'd love to speak to the designers of Grindea and see what they think. Or any fans in general...!