So, some more items from the list of things we’d like to include before the full release!
First off, the house in the top right corner of Evergrind City! Remember that house on the little island in the water? It used to be all broken down, then it got cleaned up, and then we have like 50 different ideas for how to use it, until we recently simply decided to move a pretty regular family into the house, which will provide you with some background story for one of the quests we’ll include in the Pumpkin Woods.
Collectors in the Fields, we’ve mentioned this before, but we really do like the idea of including more Collector NPCs out in the world, doing everyday collector stuff such as hunting items, inspecting loot, or just talking about their adventures. At the moment the collectors are pretty much only visible in Evergrind City, so we feel like adding a bunch of additional ones around the world would help flesh out the collectors as an organization.
An easter egg ending for the storyline featuring Pine & Tannie, we know a lot of you want to be able to reunite them, so we’ll make sure you’re able to do just that, if you keep your eyes out!
More treasure maps around the world (pretty self explanatory).
Plant enemies dropping seeds so you can grow them in your own house~
A mini game featuring a sound made by our sound designer NPC Fark, after which you have to guess which sound it belongs to!
So, let’s jump straight into that stuff, starting with the interior of the house on the top right isle in Evergrind City:
Next up, one of the inhabitants of the previously made house, a mother living in Evergrind City with her husband and child(ren)!
And now, another mixed bag of stuff, some expressions, a new decor for one of the rocky parts in the Dragonbone Dunes, a new icon for the arena boss rebattles, and a couple new drops:
Fred, meanwhile, has continued working on a bunch of NPC animations, some of which can be seen here: