This week is all about Arcade Mode rewards, namely the rewards you’ll get for managing to finish every challenge on each floor! We’ve been playing around with a bunch of different ones, and here’s some of the ones we’ve come up with, starting with the Pillar Mountains, Evergrind Fields and Pumpkin Woods floors:
The idea with the Jumpkin one is that it’ll have a candle in its mouth which will have a living, animated flame :)
Next up we have the flying Fortress, Seasonne and Mount Bloom floors:
For the Temple of Seasons, here’s a suggestion featuring the Hydra, with three different skins:
And here’s the Tai Ming, Desert and Ghost Ship suggestions:
Finally, here’s all of them side by side:
Which ones do you like the most? Would you prefer that every reward was of the same type, so that all of them were some kind of statue or golden cup? We haven’t really decided if we prefer this version where it’s more mixed or if one specific type would be better. Let us know what you guys think!
Meanwhile, Fred’s been starting work on the first boss in the boss rush we were talking about: the shadow slime! Here’s some tests and an animation of one of its attacks:
While it would be neat to have all the trophies be uniform, I really like the design of the non-golden ones, especially the lantern and the sentry statue.