This week has been patch week, meaning we’ve spent a ton of time doing bug testing/fixing, AND that the Frontline version of the beta finally has an update! This patch adds the final two floors, new event rooms and some adjustments to Arcade Mode. We still got some things to add, such as sound effects and some minor additions (some updates to the high score interface, among other things), but once that’s done it’s finally back to Story Mode and the final updates of that mode.
The Desert and Lost Ship floors are now added, as well as a load of new Event Rooms, revamped challenge-rooms, more perks, and more stuff that can happen during runs! Arcade Mode now also has its very own map, instead of using Story Mode’s, which.. really didn’t do anything.
Finishing a run awards players with Golden Essence which can be used to purchase rewards, both power-ups and cosmetic. After the run has “finished”, the player can also fight a final battle against two different bosses – the one waiting after a finished Three Catalyst run is an entirely new boss that’s unique to the mode.
Full patch notes as follows:
Additions
- The two final floors have been added to Arcade Mode
- Beating all Arcade Mode floors now provides many extra rewards, as well as a final battle for the Catalyst
- A unique final-final Arcade Mode boss can be encountered if beating the mode with three Catalysts activated
- Nine new types of ?-rooms has been added to Arcade Mode
- The Arcade Mode challenge-room pool has been revamped
- Arcade Mode now has its own map
- Experimental change to new network API for Steam
Changes
- The Arcade Mode shop and most event rooms now has unique looks
- Vastly improved load times when travelling between zones, especially ones already visited during session
- In regular challenge rooms, damage taken no longer reduce health or score
- The player can no longer attempt to brute-force themselves into Pine’s office
- Taking a photo in a Arena Boss Rematch now shows a bag tip explaining the failure
- Salmon can now be caught in the Pillar Mountain ponds in Arcade Mode!
- Arcade Mode Shrine Buffs now last the entire floor, and have more powerful effects
- Enemies in the Temple of Season Gauntlets in Arcade Mode no longer counts as true elites, reducing their item drop rates
- The Crabby’s ‘charge up’-sound is now louder
Bug Fixes
- The game no longer crashes when trying to read the dragon puzzle inscription after solving it without the translation tome
- When a client drops an item, that item no longer uses the host as its spawn-position
- A poorly timed skip of the Desert Rose cutscene no longer puts the main character in a locked animation
- The Butterflown quest can now be skipped if the character has completed it in multiplayer
- Fixed a bug where spinning autumn knights would occasionally leave behind hurtboxes after being killed mid-spin
- The Throw-skill’s damage should now be properly modified by Pins
- It should no longer be possible to get two pins of the same type, even on the run pins are unlocked
- Plant Summons now follow their owner in and out of Twilight, attacking ghosts correctly
- In the rare event that two pins are collected simultaneously, they are now equipped separately
- The ‘Blink casts Ice Nova’-pin now works properly on clients
- When entering a cutscene, the Frosty Friend UI will disappear if up
- Clients should now see the game over screen after dying on floor 1 with a timeshift crystal active
This means we’ve also been spending some time working on the proper achievements for reaching the final two floors, meaning some graphics for that and a nice Solem Hat as a reward:
The Trophies that will serve as awards for finishing each challenge in a floor needed their own drop appearances, so that’s something we’ve been working on as well:
And of course, the wings are now available as rewards! Here’s what they look like, including Fred’s neat animations:
So, what are you waiting for – go ahead and try things out, and let us know what you think! As always, we value all of your feedback and would love to hear back from you guys! :)
Seriously respect that you guys consistently do these weekly devlog updates! Y’all put in so much work, and it shows. This is in my top 10 favorite games of all time, and I love that you continue to develop it after all these years. Keep up the good work! <3