This week we’ll start off with another Boss Rush floor, this time the GUN-D4M floor, which will pretty much be the Phasemen floor – but destroyed by the sheer force of the GUN-D4M starting the battle! Let’s have a look:
One of the other things we’ve spent a lot of time on lately is what it’s gonna look like actually summoning these bosses! Each boss will be summoned by the Mirror artefact who ‘governs’ the Tower, and so our idea has been that we want some kind of mirror or glass effect as they appear. The videos below will give a pretty good idea of how our iteration process works – starting off with something small and building on it and editing it here along with more details, until we have something we’re happy with.
So, first up, here’s a couple of our very early iterations:
Then, we added a glass/mirror-like colouring for the next couple iterations:
Here we begin to play around with a glass shattering effect, which in these early prototypes is still very crude, as you can see:
Here Fred has gotten his hands on the prototype and started making some graphics! The shattering effect is still pretty basic, though:
With more proper graphics it’s starting to look more and more like something that would actually appear in the game! Here the “summoning-shards” have better graphics, and we’re playing around with various sizes for the mirror shards as they shatter:
We’ve also been working on the elevator itself, adding some darkness to give a better sense of dept to the dungeon:
Pretty cool huh? It’s really exciting to see this all coming together :) Now, next week is easter here, and with the restrictions finally being out of the way for the most part, it’s time to spend some time with family!
Therefore, there won’t be an update next week, but the blog will be back as usual on Monday the 25th! See you then :)