This week I thought we’d take a look at a bunch of the cutscenes we’ve been working on! Cutscenes are probably one of the most time consuming things for us to make, as it takes a lot of coordination between especially the programming and animation side of things, and there’s tons of small things that need to fit together to make them work.
In the final dungeon, there will be some minor cutscenes between each of the bosses, and here’s some of our WIPs this far!
We’ll start with taking a look at the intro of the boss himself, the mirror:
After that it’s time to summon the first boss, a shadow version of Giga Slime! Here we can take a proper look at the finished summoning animation as well:
Much the same happens for the next boss summoning, although here we’re thinking we want the grass to change rather than the elevators being replaced, so some changes might be in order:
Another fitting rhyme before your fight against two Phasemen:
Followed by a bit more epic appearance of the GUN-D4M!
In other exciting news, the sound effects have started to get added, courtesy of our lovely sound designer Fark! Here’s a little sneak peek of what things will sound like very soon:
And of course, a couple updates from Fred’s department. Here we have some shiny mirror versions of a bunch of enemies, and another animation featuring Zhamla:
Next week, it’s time for some new backgrounds and more final dungeon stuff! Stay tuned :)