This week I’ve been finishing up the puzzle room – which first of all meant adding a couple smaller details, such as this wooden part that is whole in the past and broken in the present:
Speaking of past and present, the room background needed a proper broken down present version, so here’s that as well:
We’ve also been playing around with making the map indoor rather than outdoor:
Would you guys prefer it to be in the skies or inside a proper room?
Another thing we’ve been working on in regards to the puzzle room is the effect of clearing the rooms. Here’s some of the progress, where we went from a season change-like effect to something closer to the shattering of a mirror! Note that the proper graphics for this haven’t been made yet, but you’ll get an idea of the concept:
We’ve also been discussing the Ending Theme song(s), as it’s high time to send out sound and music requests to our awesome sound and music designers, giving them some time to work on this before release. I’m very interested to hear what they come up with, as I’m sure you are too! As a reminder, the sound effects are made by Fark and the music by Lucky Lion Studios, both awesome people we’re so happy to have along for this adventure!
I actually like the room being in the skies but makes the map quite empty on the sides. I imagine something with pillars doing a mix between indoor and outdoor. (But that’s just a personnal taste I suppose)