Back at it again with more Zhamla shenanigans! Last week I mentioned we were tinkering with adding one more sword-based attack to his arsenal and this is the result:
We based this attack on the elite version of Echo of Madness from Tai Ming. On one hand, because it felt like just the type of intimate and Perfect Guard-focused attack we were looking for gameplay-wise and on the other hand, it’s also a nice little visual connection between Zhamla and the Echo’s.
The graphics are still in the very early stages of polish, there’s still some clarity and size issues with all of Zhamla’s shadows bunched together, but nothing that a few coats of animation won’t fix!
Another focus this week has been to give the players more visual feedback for when Zhamla is open to be attacked. Since he is so hectic and agile in his playstyle, we feel it’s more important than usual to make sure players know when they can inflict damage and not get taken by surprise by Zhamla.
Fred whipped up this animation (the above one) as a test for when Zhamla leaves himself vulnerable after one of his normal attacks:
While still rough around the edges, it’s still more than enough to give the intended effect during testing. After some time spent in Teddy’s workshop, here it is in the game:
And another iteration with some more visual feedback added into the mix:
The added effects bring a bit more oomph to it, which I personally like. The flames were put there as a placeholder, but I dunno. It kinda works! We will keep experimenting and pushing it further, but just this simple test feels very promising so far :)
Isn’t he standing AFK for too long to be able to hit him? It looks strange.