Picking up from last week; we are starting to feel very optimistic about our refining of Zhamla’s normal attacks. They are much more fun to deal with, they feel more varied and they’ve solved some of the clarity issues we had before.
The only downside to all this positivity is that Fred has a bunch of new animations to tackle. Zhamla poses two normal attacks in all three directions (it’s technically four, but the left/right is just a mirrored version of each other) with the ability to finish his attack pattern with either of them. This means Fred needs to create 6 unique “Hey, I’m open for attack now!”-animations to indicate to the player when it’s time to fire back at Zhamla. It might seem a bit excessive but in the end, we feel it will be worth it. Zhamla deserves that extra bit of polish only reserved for the finalist of final bosses!
So, while Fred is busy with that, Teddy has put together some prototypes for some new potential attacks for the King of Collecting!
First up, we have another take on screen-wide fire move. As with most attacks like this one, its main purpose is to give the player a change of pace more than being overly difficult. Since the area of attack is so massive, we want to make sure players have ample time to react properly.
For the other attack, we went with another element: Lightning, with a touch of rain!
The first iteration of the attack both looked and felt a bit overwhelming during the testing, so Teddy did what he does best and cranked it up a notch:
Much better! Once again not the most difficult or threatening attack on its own, but it can easily be combined with other patterns and combos to add a bit more spice where we feel it’s needed.
Visually there’s still more to be desired, Fred has already been tinkering away with some suggestions:
The idea is to have a more pronounced lightning effect in the middle, surrounded by a bunch of smaller bolts. We’ll see how it turns out next week :)
After the amazing fight that was Luke, I can’t wait to see how this turns out :)