New week, new update. So what have we’ve been up to?

Vilya’s been busy remaking portraits and building items for the item shops. Here’s a bunch of familiar faces:

Besides those good looking chaps, Vilya has also managed to squeeze in some sprites for a few of the potions we have available in the game!

Speaking of potions, we could probably do some explaining on what role they will play in the game.

Beginning with everyone’s all time favorite, the health potion! Health potions are one of two ways players can use to regain lost HP. Besides the good old potions we also have healing orbs that enemies will drop every now and then that players can pickup to regain some health.

Now, we are not going for the potion spam found in Diablo 2 and such. We wanted players to use the health potions tactically and sparingly and such they have a cap for how many you can carry around with you. What we wanted to achieve with this setup was to have players refilling health when fighting regular enemies mostly through the orbs and saving the potions for more challenging encounters, like boss fights and such.

Worth mentioning is that we used to have three ways players could use to regain health. We had a healing spell that unfortunately got cut due to the changes we did to our mana system. It basically allowed for players to regain full health after every encounter with little to none risk. We felt this turned the game too easy, as well as forcing players to always spend skillpoints on heal since it was by far the most efficient way to regain health.

Besides your trustworthy healing liquid we have a bunch of potions that will temporarily boosts your characters stats. You will only be able to have one of those potions activated at the same time so you have to play your cards right and use the right potion for the right situation!

 

In the animation department, we have gone back to our lovely inhabitants of the Pumpkin Forest and supplying them with some proper death animations! Here’s how the Lantern Jack looks like when defeated:

 

Next week, we’ll turn up with more of the same and be even closer to an official release of the beta!