This week, aside from more Winterland animations, Fred has been working on some more equipment! The game had a shortage of shields in particular, so we set out on a quest to rectify that.
Here’s a little video that shows the process of creating a new weapon and a shield:
We’re doing our best to add secondary stats and special effect on equipment of similar tier.
Secondary stats means that even if an armor piece usually raises DEF, and a weapon usually raises ATK, that’s not all they could do. Perhaps the armor is a wizard’s robe raising INT, or maybe it’s cursed and will raise ATK while actually lowering DEF? Conversely, perhaps you could fight with a wrench, which has weaker ATK than a same tier sword, but raises DEF or the recovery speed of your shield.
Special effects on equipment are a bit more advanced than regular stats. For example, the Energy Shield will power up projectiles you bounce back with Perfect Guard, making them deal 50 % more damage. The Crystal Shield has about half the HP of the other shields, but the Perfect Guard damage reduction is 85 % instead of 50 %, making it much more durable if you trust your ability to perfect guard consistently.
The goal is that We don’t want every equipment swap to be based on a quick glance, but to have players select gear suiting their play style.
To end this post we have a little something from Vilya as well: a couple of skill icons!
Some are new, some have been improved. Which has been the overall theme for her work these weeks – making small changes here and there, especially around the dungeon. Next up for her, however, is continuing the cave area we showed a few weeks back, so stay tuned for that!
Do you plan to translate the game into Portuguese PT-BR (Brazil)?