This week, we have finished up one of the last enemy designs for the Winterland. As of now we call them Frostlings!
They are agile little creatures with a taste for mischief. Avoiding to get hit and blocking are preferred when fighting these little trouble makers since they have a habit of stealing gold from Collectors venturing through the Winterland! If they nab some of your cash, you’ll have to whack them with something hard before they escape with your life savings.
These cuties will probably pop up during one of Fred’s streaming sessions in the near future, getting some animation work done together with the rest of the Winterland enemy lineup!
Teddy has spent some time reworking how resetting puzzles work. Instead of our old “instant reset” we’ve implanted a sort of Braid-like system. Besides looking way cooler, this allows players to undo single moves instead of fully resetting the puzzle when caught in a deadlock.
Before:
After:
Click the pictures to view the animated GIFs.
Besides all the secret cool stuff we are currently working on, Fred has been hard at work in the effects workshop. Below is a new animation for when the player receives special items/powers as well as a mixed bag of other effects!
The new resetting system looks great! So does all the animations! I guess the high quantity of frames (at least more than most games of this genre/graphics) makes them so amazing.
I’d love to be a part of the beta testing, too bad I’m not that lucky :P